forked from VoxeLibre/VoxeLibre
I think this addresses the crash and also makes enderman more passive during the day.
This commit is contained in:
parent
a7b9107d31
commit
d19bedc6d2
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
-- ENDERMAN BEHAVIOUR:
|
||||
-- ENDERMAN BEHAVIOUR (OLD):
|
||||
-- In this game, endermen attack the player on sight, like other monsters do.
|
||||
-- However, they have a reduced viewing range to make them less dangerous.
|
||||
-- This differs from MC, in which endermen only become hostile when provoked,
|
||||
|
@ -262,23 +262,37 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
if self.state == "attack" then
|
||||
target = self.attack
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
self:teleport(nil)
|
||||
self.state = ""
|
||||
else
|
||||
if self.attack then
|
||||
target = self.attack
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- ARROW AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows nearby.
|
||||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows and people nearby.
|
||||
local enderpos = self.object:get_pos()
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
||||
for n = 1, #objs do
|
||||
obj = objs[n]
|
||||
if obj then
|
||||
lua = obj:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "mcl_bows:arrow_entity" then
|
||||
if minetest.is_player(obj) then
|
||||
-- Warp from players during day.
|
||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
self:teleport(nil)
|
||||
end
|
||||
else
|
||||
lua = obj:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "mcl_bows:arrow_entity" then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -286,7 +300,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
local enderpos = self.object:get_pos()
|
||||
if self.provoked == "broke_contact" then
|
||||
self.provoked = "false"
|
||||
self.state = 'attack'
|
||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
self:teleport(nil)
|
||||
self.state = ""
|
||||
else
|
||||
if self.attack ~= nil then
|
||||
self.state = 'attack'
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Check to see if people are near by enough to look at us.
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||||
|
@ -477,10 +498,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end,
|
||||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||
if hitter ~= self.object then
|
||||
self:teleport(hitter)
|
||||
self.state="attack"
|
||||
self.attack=hitter
|
||||
if hitter ~= self.object and hitter ~= nil then
|
||||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
self:teleport(nil)
|
||||
else
|
||||
self:teleport(hitter)
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
end
|
||||
end
|
||||
end,
|
||||
water_damage = 8,
|
||||
|
|
Loading…
Reference in New Issue