diff --git a/mods/ITEMS/mcl_potions/potions.lua b/mods/ITEMS/mcl_potions/potions.lua index 38265a211b..37b13c4c0a 100644 --- a/mods/ITEMS/mcl_potions/potions.lua +++ b/mods/ITEMS/mcl_potions/potions.lua @@ -33,19 +33,22 @@ local function register_potion(def) return itemstack end - local _tt - if def.effect and def.is_dur then - _tt = (def.effect*100).."% | "..time_string(dur) - if def.name == "poison" or def.name == "regeneration" then - _tt = "1/2 Heart/"..def.effect.."sec | "..time_string(dur) + local function get_tt(tt, effect, dur) + local _tt + if effect and def.is_dur then + _tt = (effect*100).."% | "..time_string(dur) + if def.name == "poison" or def.name == "regeneration" then + _tt = "1/2 Heart/"..effect.."sec | "..time_string(dur) + end + else + _tt = tt or time_string(dur) or S("No effect") end - else - _tt = def._tt or time_string(dur) or S("No effect") + return _tt end minetest.register_craftitem("mcl_potions:"..def.name, { description = S(def.description), - _tt_help = _tt, + _tt_help = get_tt(def._tt, def.effect, dur), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, @@ -56,6 +59,23 @@ local function register_potion(def) on_secondary_use = on_use, }) + local splash_dur = dur * mcl_potions.SPLASH_FACTOR + + local potion_fun + if def.dur then + potion_fun = function(player, redx) def.on_use(player, def.effect, splash_dur*redx) end + else + potion_fun = function(player, redx) def.on_use(player, def.effect*redx, splash_dur) end + end + + local splash_def = { + tt = get_tt(def._tt, def.effect, splash_dur), + potion_fun = potion_fun, + } + if def.color then + mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def) + end + if def.is_II then local desc_mod = " II" @@ -78,16 +98,6 @@ local function register_potion(def) desc_mod = " IV" end - local _tt - if effect_II and def.is_dur then - _tt = (effect_II*100).."% | "..time_string(dur_2) - if def.name == "poison" or def.name == "regeneration" then - _tt = "1/2 Heart/"..effect_II.."sec | "..time_string(dur_2) - end - else - _tt = def._tt_2 or time_string(dur_2) or S("No effect") - end - local on_use = function (itemstack, user, pointed_thing) def.on_use(user, effect_II, dur_2) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) @@ -97,7 +107,7 @@ local function register_potion(def) minetest.register_craftitem("mcl_potions:"..def.name.."_2", { description = S(def.description..desc_mod), - _tt_help = _tt, + _tt_help = get_tt(def._tt_2, effect_II, dur_2), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, @@ -107,6 +117,24 @@ local function register_potion(def) on_place = on_use, on_secondary_use = on_use, }) + + local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR + + local potion_fun + if def.dur then + potion_fun = function(player, redx) def.on_use(player, effect_II, splash_dur_2*redx) end + else + potion_fun = function(player, redx) def.on_use(player, effect_II*redx, splash_dur_2) end + end + + local splash_def = { + tt = get_tt(def._tt_2, effect_II, splash_dur_2), + potion_fun = potion_fun, + } + if def.color then + mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def) + end + end if def.is_plus then @@ -116,16 +144,6 @@ local function register_potion(def) dur_pl = 90 end - local _tt - if def.effect and def.is_dur then - _tt = (def.effect*100).."% | "..time_string(dur_pl) - if def.name == "poison" or def.name == "regeneration" then - _tt = "1/2 Heart/"..def.effect.."sec | "..time_string(dur_pl) - end - else - _tt = def._tt_plus or time_string(dur_pl) or S("No effect") - end - local on_use = function (itemstack, user, pointed_thing) def.on_use(user, def.effect, dur_pl) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) @@ -135,7 +153,7 @@ local function register_potion(def) minetest.register_craftitem("mcl_potions:"..def.name.."_plus", { description = S(def.description.." +"), - _tt_help = _tt, + _tt_help = get_tt(def._tt_plus, def.effect, dur_pl), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, @@ -146,6 +164,23 @@ local function register_potion(def) on_secondary_use = on_use, }) + local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR + + local potion_fun + if def.dur then + potion_fun = function(player, redx) def.on_use(player, def.effect, splash_dur_2*redx) end + else + potion_fun = function(player, redx) def.on_use(player, def.effect*redx, splash_dur_2) end + end + + local splash_def = { + tt = get_tt(def._tt_2, effect_II, splash_dur_2), + potion_fun = potion_fun, + } + if def.color then + mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def) + end + end end diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 4d8e254874..fbda784623 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -8,7 +8,7 @@ local splash_image = function(colorstring, opacity) end -local function register_splash(name, descr, color, def) +function mcl_potions.register_splash(name, descr, color, def) local id = "mcl_potions:"..name.."_splash" minetest.register_craftitem(id, { @@ -96,136 +96,136 @@ local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR -register_splash("water", S("Splash Water Bottle"), "#0000FF", { - potion_fun = function(player, redx) end, - tt = S("No effect") -}) - -register_splash("river_water", S("Splash River Water Bottle"), "#0044FF", { - potion_fun = function(player, redx) end, - tt = S("No effect") -}) - -register_splash("awkward", S("Awkward Splash Potion"), "#0000FF", { - potion_fun = function(player, redx) end, - tt = S("No effect") -}) - -register_splash("mundane", S("Mundane Splash Potion"), "#0000FF", { - potion_fun = function(player, redx) end, - tt = S("No effect") -}) - -register_splash("thick", S("Thick Splash Potion"), "#0000FF", { - potion_fun = function(player, redx) end, - tt = S("No effect") -}) - -register_splash("healing", S("Healing Splash Potion"), "#AA0000", { - potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end, - tt = S("+3 HP") -}) - -register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", { - potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end, - tt = S("+6 HP") -}) - -register_splash("harming", S("Harming Splash Potion"), "#660099", { - potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, - tt = S("-4 HP") -}) - -register_splash("harming_2", S("Harming Splash Potion II"), "#330066", { - potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end, - tt = S("-6 HP") -}) - -register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", { - potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR*redx) end, - tt = S("120% | @1", time_string(splash_DUR)) - -}) - -register_splash("leaping_2", S("Leaping Splash Potion II"), "#00EE33", { - potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, splash_DUR_2*redx) end, - tt = S("140% | @1", time_string(splash_DUR_2)) -}) - -register_splash("leaping_plus", S("Leaping Splash Potion +"), "#00DD33", { - potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR_pl*redx) end, - tt = S("120% | @1", time_string(splash_DUR_pl)) -}) - -register_splash("swiftness", S("Swiftness Splash Potion"), "#009999", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR*redx) end, - tt = S("120% | @1", time_string(splash_DUR)) -}) - -register_splash("swiftness_2", S("Swiftness Splash Potion II"), "#00BBBB", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, splash_DUR_2*redx) end, - tt = S("140% | @1", time_string(splash_DUR_2)) -}) - -register_splash("swiftness_plus", S("Swiftness Splash Potion +"), "#00BBBB", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR_pl*redx) end, - tt = S("120% | @1", time_string(splash_DUR_2)) -}) - -register_splash("slowness", S("Slowness Splash Potion"), "#000080", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR*mcl_potions.INV_FACTOR*redx) end, - tt = S("85% | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR)) -}) - -register_splash("slowness_2", S("Slowness Splash Potion IV"), "#000080", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*mcl_potions.INV_FACTOR*redx) end, - tt = S("40% | @1", time_string(20*mcl_potions.INV_FACTOR)) -}) - -register_splash("slowness_plus", S("Slowness Splash Potion +"), "#000066", { - potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end, - tt = S("85% | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)) -}) - -register_splash("poison", S("Poison Splash Potion"), "#335544", { - potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR^2*redx) end, - tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR^2)) -}) - -register_splash("poison_2", S("Poison Splash Potion II"), "#446655", { - potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, splash_DUR_2*mcl_potions.INV_FACTOR^2*redx) end, - tt = S("-1 HP / 1.2s | @1", time_string(splash_DUR_2*mcl_potions.INV_FACTOR^2)) -}) - -register_splash("poison_plus", S("Poison Splash Potion +"), "#557766", { - potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end, - tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR^2)) -}) - -register_splash("regeneration", S("Regeneration Splash Potion"), "#A52BB2", { - potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR*redx) end, - tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR)) -}) - -register_splash("regeneration_2", S("Regeneration Splash Potion II"), "#B52CC2", { - potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, (splash_DUR_2 + 1)*redx) end, - tt = S("+1 HP / 1.2s | @1", time_string(splash_DUR_2 + 1)) -}) - -register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3", { - potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR_pl*redx) end, - tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR_pl)) -}) - -register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", { - potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR*redx) end, - tt = time_string(splash_DUR) -}) - -register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", { - potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR_pl*redx) end, - tt = time_string(splash_DUR_pl) -}) +-- register_splash("water", S("Splash Water Bottle"), "#0000FF", { +-- potion_fun = function(player, redx) end, +-- tt = S("No effect") +-- }) +-- +-- register_splash("river_water", S("Splash River Water Bottle"), "#0044FF", { +-- potion_fun = function(player, redx) end, +-- tt = S("No effect") +-- }) +-- +-- register_splash("awkward", S("Awkward Splash Potion"), "#0000FF", { +-- potion_fun = function(player, redx) end, +-- tt = S("No effect") +-- }) +-- +-- register_splash("mundane", S("Mundane Splash Potion"), "#0000FF", { +-- potion_fun = function(player, redx) end, +-- tt = S("No effect") +-- }) +-- +-- register_splash("thick", S("Thick Splash Potion"), "#0000FF", { +-- potion_fun = function(player, redx) end, +-- tt = S("No effect") +-- }) +-- +-- register_splash("healing", S("Healing Splash Potion"), "#AA0000", { +-- potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end, +-- tt = S("+3 HP") +-- }) +-- +-- register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", { +-- potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end, +-- tt = S("+6 HP") +-- }) +-- +-- register_splash("harming", S("Harming Splash Potion"), "#660099", { +-- potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, +-- tt = S("-4 HP") +-- }) +-- +-- register_splash("harming_2", S("Harming Splash Potion II"), "#330066", { +-- potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end, +-- tt = S("-6 HP") +-- }) +-- +-- register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", { +-- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR*redx) end, +-- tt = S("120% | @1", time_string(splash_DUR)) +-- +-- }) +-- +-- register_splash("leaping_2", S("Leaping Splash Potion II"), "#00EE33", { +-- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, splash_DUR_2*redx) end, +-- tt = S("140% | @1", time_string(splash_DUR_2)) +-- }) +-- +-- register_splash("leaping_plus", S("Leaping Splash Potion +"), "#00DD33", { +-- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR_pl*redx) end, +-- tt = S("120% | @1", time_string(splash_DUR_pl)) +-- }) +-- +-- register_splash("swiftness", S("Swiftness Splash Potion"), "#009999", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR*redx) end, +-- tt = S("120% | @1", time_string(splash_DUR)) +-- }) +-- +-- register_splash("swiftness_2", S("Swiftness Splash Potion II"), "#00BBBB", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, splash_DUR_2*redx) end, +-- tt = S("140% | @1", time_string(splash_DUR_2)) +-- }) +-- +-- register_splash("swiftness_plus", S("Swiftness Splash Potion +"), "#00BBBB", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR_pl*redx) end, +-- tt = S("120% | @1", time_string(splash_DUR_2)) +-- }) +-- +-- register_splash("slowness", S("Slowness Splash Potion"), "#000080", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR*mcl_potions.INV_FACTOR*redx) end, +-- tt = S("85% | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR)) +-- }) +-- +-- register_splash("slowness_2", S("Slowness Splash Potion IV"), "#000080", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*mcl_potions.INV_FACTOR*redx) end, +-- tt = S("40% | @1", time_string(20*mcl_potions.INV_FACTOR)) +-- }) +-- +-- register_splash("slowness_plus", S("Slowness Splash Potion +"), "#000066", { +-- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end, +-- tt = S("85% | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)) +-- }) +-- +-- register_splash("poison", S("Poison Splash Potion"), "#335544", { +-- potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR^2*redx) end, +-- tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR^2)) +-- }) +-- +-- register_splash("poison_2", S("Poison Splash Potion II"), "#446655", { +-- potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, splash_DUR_2*mcl_potions.INV_FACTOR^2*redx) end, +-- tt = S("-1 HP / 1.2s | @1", time_string(splash_DUR_2*mcl_potions.INV_FACTOR^2)) +-- }) +-- +-- register_splash("poison_plus", S("Poison Splash Potion +"), "#557766", { +-- potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end, +-- tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR^2)) +-- }) +-- +-- register_splash("regeneration", S("Regeneration Splash Potion"), "#A52BB2", { +-- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR*redx) end, +-- tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR)) +-- }) +-- +-- register_splash("regeneration_2", S("Regeneration Splash Potion II"), "#B52CC2", { +-- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, (splash_DUR_2 + 1)*redx) end, +-- tt = S("+1 HP / 1.2s | @1", time_string(splash_DUR_2 + 1)) +-- }) +-- +-- register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3", { +-- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR_pl*redx) end, +-- tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR_pl)) +-- }) +-- +-- register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", { +-- potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR*redx) end, +-- tt = time_string(splash_DUR) +-- }) +-- +-- register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", { +-- potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR_pl*redx) end, +-- tt = time_string(splash_DUR_pl) +-- }) -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", { -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end, @@ -257,32 +257,32 @@ register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0 -- tt = time_string(splash_DUR_pl) -- }) -register_splash("water_breathing", S("Water Breathing Splash Potion"), "#0000AA", { - potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR*redx) end, - tt = time_string(splash_DUR) -}) - -register_splash("water_breathing_plus", S("Water Breathing Splash Potion +"), "#0000CC", { - potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR_pl*redx) end, - tt = time_string(splash_DUR_pl) -}) - -register_splash("fire_resistance", S("Fire Resistance Splash Potion"), "#D0A040", { - potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR*redx) end, - tt = time_string(splash_DUR) -}) - -register_splash("fire_resistance_plus", S("Fire Resistance Splash Potion +"), "#E0B050", { - potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR_pl*redx) end, - tt = time_string(splash_DUR_pl) -}) - -register_splash("night_vision", S("Night Vision Splash Potion"), "#1010AA", { - potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR*redx) end, - tt = time_string(splash_DUR) -}) - -register_splash("night_vision_plus", S("Night Vision Splash Potion +"), "#2020BA", { - potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR_pl*redx) end, - tt = time_string(splash_DUR_pl) -}) +-- register_splash("water_breathing", S("Water Breathing Splash Potion"), "#0000AA", { +-- potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR*redx) end, +-- tt = time_string(splash_DUR) +-- }) +-- +-- register_splash("water_breathing_plus", S("Water Breathing Splash Potion +"), "#0000CC", { +-- potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR_pl*redx) end, +-- tt = time_string(splash_DUR_pl) +-- }) +-- +-- register_splash("fire_resistance", S("Fire Resistance Splash Potion"), "#D0A040", { +-- potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR*redx) end, +-- tt = time_string(splash_DUR) +-- }) +-- +-- register_splash("fire_resistance_plus", S("Fire Resistance Splash Potion +"), "#E0B050", { +-- potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR_pl*redx) end, +-- tt = time_string(splash_DUR_pl) +-- }) +-- +-- register_splash("night_vision", S("Night Vision Splash Potion"), "#1010AA", { +-- potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR*redx) end, +-- tt = time_string(splash_DUR) +-- }) +-- +-- register_splash("night_vision_plus", S("Night Vision Splash Potion +"), "#2020BA", { +-- potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR_pl*redx) end, +-- tt = time_string(splash_DUR_pl) +-- })