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TheDarkProject/mods/ITEMS/mcl_torches/init.lua

187 lines
5.7 KiB
Lua

--
-- 3d torch part
--
mcl_torches = {}
mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
if light == nil then light = 14 end
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
local floordef = {
description = description,
_doc_items_longdesc = doc_items_longdesc,
_doc_items_usagehelp = doc_items_usagehelp,
drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * end portal frame (TODO)
-- * monster spawner
-- * Fence, wall, glass, hopper: Only on top
-- * Monster spawner
-- * Slab: Only on top if upside down (TODO)
-- * Stairs: Only on top if upside down (TODO)
-- Special forbidden nodes:
-- * Piston
-- * Sticky piston
if not def.buildable_to then
if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mobs:spawner" and
((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or def.groups.fence or def.groups.wall then
if wdir ~= 1 then
return itemstack
end
else
return itemstack
end
elseif node.name == "mesecons_pistons:piston_up_normal_off" or node.name == "mesecons_pistons:piston_up_sticky_off" or
node.name == "mesecons_pistons:piston_normal_off" or node.name == "mesecons_pistons:piston_sticky_off" or
node.name == "mesecons_pistons:piston_down_normal_off" or node.name == "mesecons_pistons:piston_down_sticky_off" then
return itemstack
end
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 0 then
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
end
return itemstack
end
}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
local walldef = {
drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
sounds = sounds,
}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
end
mcl_torches.register_torch("torch",
"Torch",
"Torches are light sources which can be placed at the side or on the top of most blocks.",
[[Torches can generally be placed on full solid opaque blocks. The following exceptions apply:
• Glass, fence, wall, hopper: Can only be placed on top
• Soul sand, monster spawner: Placement possible
• Glowstone and pistons: No placement possible]],
"default_torch_on_floor.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
14,
{dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults())
minetest.register_craft({
output = "mcl_torches:torch 4",
recipe = {
{ "group:coal" },
{ "mcl_core:stick" },
}
})