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TheDarkProject/mods/minetest-3d_armor/3d_armor
Wuzzy 02fe45bca2 Rename mod: default to mcl_core 2017-01-31 23:32:56 +01:00
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models Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
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README.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
armor.conf Fix leather recipes 2017-01-16 23:43:26 +01:00
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armor.lua Rename mod: default to mcl_core 2017-01-31 23:32:56 +01:00
crafting_guide.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
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description.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
init.lua Rename mod: default to mcl_core 2017-01-31 23:32:56 +01:00

README.txt

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.