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TheDarkProject/mods/MAPGEN
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
..
mcl_biomes TextureConverter: Implement grass palette conversion 2021-11-03 19:57:21 +01:00
mcl_dungeons Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
mcl_end_island Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
mcl_mapgen_core mapgen/mcl_mapgen_core: move set_node decorations a node callback 2022-02-25 18:38:50 +01:00
mcl_strongholds unify code style [1] 2021-05-25 12:52:25 +02:00
mcl_structures mcl_structures 2022-02-23 23:58:05 +01:00
mcl_villages fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
tsm_railcorridors Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00