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TheDarkProject/mods/ITEMS/mcl_sculk/init.lua

301 lines
8.0 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
mcl_sculk = {}
local mt_sound_play = minetest.sound_play
local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel"}
local sounds = {
footstep = {name = "mcl_sculk_block", },
dug = {name = "mcl_sculk_block", },
}
local SPREAD_RANGE = 8
local SENSOR_RANGE = 8
local SENSOR_DELAY = 0.5
local SHRIEKER_COOLDOWN = 10
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(0,1,0),
vector.new(0,-1,0),
vector.new(0,0,1),
vector.new(0,0,-1),
}
--[[
local function sensor_action(p,tp)
local s = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:shrieker"})
local n = minetest.get_node(s)
if s and n.param2 ~= 1 then
minetest.sound_play("mcl_sculk_shrieker", {pos=s, gain=1.5, max_hear_distance = 16}, true)
n.param2 = 1
minetest.set_node(s,n)
minetest.after(SHRIEKER_COOLDOWN,function(s)
minetest.set_node(s,{name = "mcl_sculk:shrieker",param2=0})
end,s)
end
--local p1 = vector.offset(p,-SENSOR_RANGE,-SENSOR_RANGE,-SENSOR_RANGE)
--local p2 = vector.offset(p,SENSOR_RANGE,SENSOR_RANGE,SENSOR_RANGE)
--darken_area(p1,p2)
end
function minetest.sound_play(spec, parameters, ephemeral)
local rt = mt_sound_play(spec, parameters, ephemeral)
if parameters.pos then
pos = parameters.pos
elseif parameters.to_player then
pos = minetest.get_player_by_name(parameters.to_player):get_pos()
end
if not pos then return rt end
local s = minetest.find_node_near(pos,SPREAD_RANGE,{"mcl_sculk:sensor"})
if s then
--minetest.after(SENSOR_DELAY,sensor_action,s,pos)
end
return rt
end
walkover.register_global(function(pos, node, player)
local s = minetest.find_node_near(pos,SPREAD_RANGE,{"mcl_sculk:sensor"})
if not s then return end
local v = player:get_velocity()
if v.x == 0 and v.y == 0 and v.z == 0 then return end
if player:get_player_control().sneak then return end
local def = minetest.registered_nodes[node.name]
if def and def.sounds then
minetest.log("walkover "..node.name)
minetest.after(SENSOR_DELAY,sensor_action,s,pos)
end
end)
--]]
local function get_node_xp(pos)
local meta = minetest.get_meta(pos)
return meta:get_int("xp")
end
local function set_node_xp(pos,xp)
local meta = minetest.get_meta(pos)
return meta:set_int("xp",xp)
end
local function sculk_on_destruct(pos)
local xp = get_node_xp(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
xp = 1
end
local obs = mcl_experience.throw_xp(pos,xp)
for _,v in pairs(obs) do
local l = v:get_luaentity()
l._sculkdrop = true
end
end
local function has_air(pos)
for _,v in pairs(adjacents) do
if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end
end
end
local function has_nonsculk(pos)
for _,v in pairs(adjacents) do
local p = vector.add(pos,v)
if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
end
end
local function retrieve_close_spreadable_nodes (p)
local nnn = minetest.find_nodes_in_area(vector.offset(p,-SPREAD_RANGE,-SPREAD_RANGE,-SPREAD_RANGE),vector.offset(p,SPREAD_RANGE,SPREAD_RANGE,SPREAD_RANGE),spread_to)
local nn={}
for _,v in pairs(nnn) do
if has_air(v) then
table.insert(nn,v)
end
end
table.sort(nn,function(a, b)
return vector.distance(p, a) < vector.distance(p, b)
end)
return nn
end
local function spread_sculk (p, xp_amount)
local c = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:catalyst"})
if c then
local nn = retrieve_close_spreadable_nodes (p)
if nn and #nn > 0 then
if xp_amount > 0 then
local d = math.random(100)
--[[ --enable to generate shriekers and sensors
if d <= 1 then
minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
set_node_xp(nn[1],math.min(1,self._xp - 10))
self.object:remove()
return ret
elseif d <= 9 then
minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
set_node_xp(nn[1],math.min(1,self._xp - 5))
self.object:remove()
return ret
else --]]
local r = math.min(math.random(#nn), xp_amount)
--minetest.log("r: ".. r)
for i=1,r do
minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
set_node_xp(nn[i],math.floor(xp_amount / r))
end
for i=1,r do
local p = has_nonsculk(nn[i])
if p and has_air(p) then
minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
end
end
set_node_xp(nn[1],get_node_xp(nn[1]) + xp_amount % r)
return true
--self.object:remove()
--end
end
end
end
end
function mcl_sculk.handle_death(pos, xp_amount)
if not pos or not xp_amount then return end
--local nu = minetest.get_node(vector.offset(p,0,-1,0))
return spread_sculk (pos, xp_amount)
end
minetest.register_on_dieplayer(function(player)
if mcl_sculk.handle_death(player:get_pos(), 5) then
--minetest.log("Player is dead. Sculk")
else
--minetest.log("Player is dead. not Sculk")
end
end)
minetest.register_node("mcl_sculk:sculk", {
description = S("Sculk"),
tiles = {
{ name = "mcl_sculk_sculk.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
}, },
},
drop = "",
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
place_param2 = 1,
sounds = sounds,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_sculk:vein", {
description = S("Sculk Vein"),
_doc_items_longdesc = S("Sculk vein."),
drawtype = "signlike",
tiles = {"mcl_sculk_vein.png"},
inventory_image = "mcl_sculk_vein.png",
wield_image = "mcl_sculk_vein.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
groups = {
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
sculk = 1,
dig_by_water = 1,
ladder = 1
},
after_destruct = function(pos, old)
mcl_core.update_trapdoor(pos, "destruct")
end,
after_place_node = function(pos)
mcl_core.update_trapdoor(pos, "place")
end,
sounds = sounds,
drop = "",
_mcl_shears_drop = true,
node_placement_prediction = "",
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = false,
})
minetest.register_node("mcl_sculk:catalyst", {
description = S("Sculk Catalyst"),
tiles = {
"mcl_sculk_catalyst_top.png",
"mcl_sculk_catalyst_bottom.png",
"mcl_sculk_catalyst_side.png"
},
drop = "",
sounds = sounds,
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
place_param2 = 1,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
--[[
minetest.register_node("mcl_sculk:sensor", {
description = S("Sculk Sensor"),
tiles = {
"mcl_sculk_sensor_top.png",
"mcl_sculk_sensor_bottom.png",
"mcl_sculk_sensor_side.png"
},
drop = "",
sounds = sounds,
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
place_param2 = 1,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_sculk:shrieker", {
description = S("Sculk Shrieker"),
tiles = {
"mcl_sculk_shrieker_top.png",
"mcl_sculk_shrieker_bottom.png",
"mcl_sculk_shrieker_side.png"
},
drop = "",
sounds = sounds,
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
place_param2 = 0,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
--]]