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TheDarkProject/mods/hud/init.lua

216 lines
5.6 KiB
Lua

hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
local air_hud = {}
hud.armor = {}
local armor_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
HUD_HUNGER_TICK = 300
HUD_HEALTH_POS = {x=0.5,y=0.89}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.89}
HUD_HUNGER_OFFSET = {x=15, y=2}
HUD_AIR_POS = {x=0.5,y=0.88}
HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=.88}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
else
if not HUD_ENABLE_HUNGER then
HUD_AIR_OFFSET = {x=15,y=0}
end
end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
local function costum_hud(player)
--fancy hotbar
--player:hud_set_hotbar_image("hud_hotbar.png")
--player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
if minetest.setting_getbool("enable_damage") then
--hunger
if HUD_ENABLE_HUNGER then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
hunger_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
--health
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
text = "hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
--armor
if HUD_SHOW_ARMOR then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
end
end
end
--needs to be set always(for 3darmor)
function hud.set_armor()
end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
local function update_hud(player)
--air
local air = player:get_breath()*2
if player:get_breath() > 10 then air = 0 end
player:hud_change(air_hud[player:get_player_name()], "number", air)
--health
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
--armor
local arm = tonumber(hud.armor[player:get_player_name()])
if not arm then arm = 0 end
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
--hunger
local h = tonumber(hud.hunger[player:get_player_name()])
if h>20 then h=20 end
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
local function timer(interval, player)
if interval > 0 then
hud.save_hunger(player)
minetest.after(interval, timer, interval, player)
end
end
minetest.register_on_joinplayer(function(player)
hud.armor[player:get_player_name()] = 0
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
if not hud.hunger[player:get_player_name()] then
hud.hunger[player:get_player_name()] = 20
end
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function()
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
end)
end)
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 and player:get_hp() > 0 then
player:set_hp(player:get_hp()+1)
elseif h<=1 and minetest.setting_getbool("enable_damage") then
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
end
end
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
if h>0 then
h=h-1
hud.hunger[player:get_player_name()]=h
hud.save_hunger(player)
end
end
if HUD_SHOW_ARMOR then hud.get_armor(player) end
update_hud(player)
end
end
if timer>4 then timer=0 end
if timer2>HUD_HUNGER_TICK then timer2=0 end
end)
end)