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TheDarkProject/mods/CORE/mcl_init/init.lua

33 lines
1.0 KiB
Lua

-- Some global variables (don't overwrite them!)
mcl_vars = {}
--- GUI / inventory menu colors
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
mcl_vars.gui_bg_img = ""
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name ~= "flat" then
-- 1 flat bedrock layer with 4 rough layers above
mcl_vars.bedrock_overworld_min = -62
mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min + 4
mcl_vars.bedrock_is_rough = true
else
-- 1 perfectly flat bedrock layer
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
mcl_vars.bedrock_overworld_min = ground - 3
mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min
mcl_vars.bedrock_is_rough = false
end
-- Set default stack sizes
minetest.nodedef_default.stack_max = 64
minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time())