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TheDarkProject/mods/ENTITIES/mobs_mc/slime+magma_cube.lua

268 lines
7.7 KiB
Lua

--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Slime
local slime_big = {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 16,
hp_max = 16,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png"}},
visual = "mesh",
mesh = "mobs_mc_slime.b3d",
blood_texture ="mobs_mc_slime_blood.png",
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
distance = 16,
},
damage = 4,
reach = 3,
armor = 100,
drops = {},
-- TODO: Fix animations
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump_height = 5.2,
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_small")
slime:setvelocity(vector.multiply(posadd, 1.5))
slime:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end,
}
mobs:register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.hp_min = 4
slime_small.hp_max = 4
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
slime_small.visual_size = {x=6.25, y=6.25}
slime_small.damage = 3
slime_small.reach = 2.75
slime_small.walk_velocity = 1.3
slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3
slime_small.on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), 0.6)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_tiny")
slime:setvelocity(dir)
slime:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end
mobs:register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
slime_tiny.visual_size = {x=3.125, y=3.125}
slime_tiny.damage = 0
slime_tiny.reach = 2.5
slime_tiny.drops = {
-- slimeball
{name = mobs_mc.items.slimeball,
chance = 1,
min = 0,
max = 2,},
}
slime_tiny.walk_velocity = 0.7
slime_tiny.run_velocity = 0.7
slime_tiny.jump_height = 3
slime_tiny.on_die = nil
mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
mobs:register_spawn("mobs_mc:slime_tiny", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
mobs:register_spawn("mobs_mc:slime_small", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
mobs:register_spawn("mobs_mc:slime_big", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
-- Magma cube
local magma_cube_big = {
type = "monster",
hp_min = 16,
hp_max = 16,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png" }},
visual = "mesh",
mesh = "mobs_mc_magmacube.b3d",
blood_texture = "mobs_mc_magmacube_blood.png",
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
distance = 16,
},
walk_velocity = 4,
run_velocity = 4,
damage = 6,
reach = 3,
armor = 40,
drops = {
{name = mobs_mc.items.magma_cream,
chance = 4,
min = 1,
max = 1,},
},
-- TODO: Fix animations
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
jump_height = 8,
walk_chance = 0,
jump_chance = 100,
fear_height = 100000,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_small")
mob:setvelocity(vector.multiply(posadd, 1.5))
mob:setyaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3
end
end,
}
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.hp_min = 4
magma_cube_small.hp_max = 4
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
magma_cube_small.visual_size = {x=6.25, y=6.25}
magma_cube_small.damage = 3
magma_cube_small.reach = 2.75
magma_cube_small.walk_velocity = .8
magma_cube_small.run_velocity = 2.6
magma_cube_small.jump_height = 6
magma_cube_small.damage = 4
magma_cube_small.reach = 2.75
magma_cube_small.armor = 70
magma_cube_small.on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
posadd = vector.multiply(dir, 0.6)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_tiny")
mob:setvelocity(dir)
mob:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.hp_min = 1
magma_cube_tiny.hp_max = 1
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
magma_cube_tiny.visual_size = {x=3.125, y=3.125}
magma_cube_tiny.walk_velocity = 1.02
magma_cube_tiny.run_velocity = 1.02
magma_cube_tiny.jump_height = 4
magma_cube_tiny.damage = 3
magma_cube_tiny.reach = 2.5
magma_cube_tiny.armor = 85
magma_cube_tiny.drops = {}
magma_cube_tiny.on_die = nil
mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15500, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 16000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11100, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11200, 4, -1000)
-- Compability
mobs:alias_mob("mobs_mc:greensmall", "mobs_mc:slime_tiny")
mobs:alias_mob("mobs_mc:greenmedium", "mobs_mc:slime_small")
mobs:alias_mob("mobs_mc:greenbig", "mobs_mc:slime_big")
mobs:alias_mob("mobs_mc:lavasmall", "mobs_mc:magma_cube_tiny")
mobs:alias_mob("mobs_mc:lavamedium", "mobs_mc:magma_cube_small")
mobs:alias_mob("mobs_mc:lavabig", "mobs_mc:magma_cube_big")
-- spawn eggs
mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Slimes loaded")
end