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TheDarkProject/mods/ITEMS/minetest-3d_armor/3d_armor
Wuzzy 5aeb4aea74 Add translation templates for most mods
Using the findtext.lua script
2019-03-13 23:40:59 +01:00
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locale Add translation templates for most mods 2019-03-13 23:40:59 +01:00
models Fix player model for MT 5.0.0 2019-03-06 04:10:40 +01:00
textures Use Pixel Perfection for armor images 2017-07-21 23:10:09 +02:00
README.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
armor.conf Fix armor destroy bugs on death 2017-06-13 17:41:59 +02:00
armor.conf.example Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
armor.lua Replace deprecated functions 2019-03-06 04:38:57 +01:00
depends.txt Fix armor fire dependency 2017-03-09 17:09:17 +01:00
description.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
init.lua New translation system, part 10: Armor 2019-03-08 00:51:45 +01:00

README.txt

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.