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TheDarkProject/mods/MAPGEN/tsm_railcorridors
Wuzzy a818995d2a Generated mob spawners generate mobs in darkness (except silverfish) 2018-01-08 00:41:57 +01:00
..
README.md Update tsm_railcorridors 2017-08-14 05:35:32 +02:00
depends.txt Move world-related functions to mcl_worlds 2017-11-24 03:10:02 +01:00
description.txt Add abandoned mine shafts 2017-05-13 21:50:41 +02:00
gameconfig.lua Generated mob spawners generate mobs in darkness (except silverfish) 2018-01-08 00:41:57 +01:00
init.lua Railcorridors: Use dark oak wood in terracotta 2017-12-08 16:13:02 +01:00
mod.conf Add abandoned mine shafts 2017-05-13 21:50:41 +02:00
settingtypes.txt Update tsm_railcorridors settingtypes.txt 2017-08-14 20:02:45 +02:00

README.md

Railway corridors [tsm_railcorridors]

MineClone 2 adaption. NO TREASURER SUPPORT!

  • Current version 0.12.0

Minetest mod for adding underground corridors with rails and wood constructions with a few treasure chests now and then. Optional Treasurer support is available for adding treasures from various mods. Cobwebs are added if the mobs_monster mod is found.

Use the advanced settings to finetune the railway corridors.

Info for modders

Want to include this mod in a subgame, but you hate the dependencies? You can edit the node names in gameconfig.lua to fit your needs. :-)