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TheDarkProject/mods/ITEMS/mcl_farming/soil.lua

52 lines
1.9 KiB
Lua

minetest.register_node("mcl_farming:soil", {
tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
description = "Farmland",
_doc_items_longdesc = "Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby.",
drop = "mcl_core:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = {handy=1,shovely=1, not_in_creative_inventory=1, soil=2, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_farming:soil_wet", {
tiles = {"farming_soil_wet.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
description = "Hydrated Farmland",
_doc_items_longdesc = "Hydrated farmland is used in farming, this is where you can plant and grow some plants. It is created when farmlands is under rain or near water.",
drop = "mcl_core:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = {handy=1,shovely=1, not_in_creative_inventory=1, soil=3, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_abm({
nodenames = {"mcl_farming:soil"},
interval = 15,
chance = 3,
action = function(pos, node)
if minetest.find_node_near(pos, 4, {"mcl_core:water_source", "mcl_core:water_flowing"}) then
node.name = "mcl_farming:soil_wet"
minetest.set_node(pos, node)
end
end,
})