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TheDarkProject/mods/ITEMS/mcl_mobspawners
Wuzzy 1c27cbe4f6 German translation: mcl_mobitems to mcl_potions 2019-03-15 09:50:32 +01:00
..
locale German translation: mcl_mobitems to mcl_potions 2019-03-15 09:50:32 +01:00
textures Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
README.md Rename "Monster Spawner" to "Mob Spawner" 2018-01-07 16:58:44 +01:00
depends.txt Rename mobs mod to mcl_mobs 2018-05-31 18:32:26 +02:00
init.lua German translation: mcl_mobitems to mcl_potions 2019-03-15 09:50:32 +01:00
mod.conf Rename mcl_monster_spawners to mcl_mobspawners. 2017-05-25 06:09:03 +02:00

README.md

This mod adds a mob spawner for MineClone 2. Monsters will appear around the mob spawner in semi-regular intervals.

This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.

Players can get a mob spawner by giveme and is initially empty after placing.

Programmer notes

To set the mob spawned by a mob spawner, first place the mob spawner (e.g. with minetest.set_node), then use the function mcl_mobspawners.setup_spawner to set its attributes. See the comment in init.lua for more info.

License (code and texture)

MIT License