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TheDarkProject/mods/PLAYER/mcl_hunger/api.lua

161 lines
5.0 KiB
Lua

mcl_hunger.registered_foods = {}
function mcl_hunger.init_player(player)
local meta = player:get_meta()
if meta:get_string("mcl_hunger:hunger") == "" then
meta:set_string("mcl_hunger:hunger", tostring(20))
end
if meta:get_string("mcl_hunger:saturation") == "" then
meta:set_string("mcl_hunger:saturation", tostring(mcl_hunger.SATURATION_INIT))
end
if meta:get_string("mcl_hunger:exhaustion") == "" then
meta:set_string("mcl_hunger:exhaustion", tostring(0))
end
end
if mcl_hunger.active then
function mcl_hunger.get_hunger(player)
local hunger = tonumber(player:get_meta():get_string("mcl_hunger:hunger")) or 20
return hunger
end
function mcl_hunger.get_saturation(player)
local saturation = tonumber(player:get_meta():get_string("mcl_hunger:saturation")) or mcl_hunger.SATURATION_INIT
return saturation
end
function mcl_hunger.get_exhaustion(player)
local exhaustion = tonumber(player:get_meta():get_string("mcl_hunger:exhaustion")) or 0
return exhaustion
end
function mcl_hunger.set_hunger(player, hunger, update_hudbars)
hunger = math.min(20, math.max(0, hunger))
player:get_meta():set_string("mcl_hunger:hunger", tostring(hunger))
if update_hudbars ~= false then
hb.change_hudbar(player, "hunger", hunger)
mcl_hunger.update_saturation_hud(player, nil, hunger)
end
return true
end
function mcl_hunger.set_saturation(player, saturation, update_hudbar)
saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
player:get_meta():set_string("mcl_hunger:saturation", tostring(saturation))
if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, saturation)
end
return true
end
function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar)
exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
player:get_meta():set_string("mcl_hunger:exhaustion", tostring(exhaustion))
if update_hudbar ~= false then
mcl_hunger.update_exhaustion_hud(player, exhaustion)
end
return true
end
function mcl_hunger.exhaust(playername, increase)
local player = minetest.get_player_by_name(playername)
if not player then return false end
mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
mcl_hunger.set_exhaustion(player, 0.0)
local h = nil
local satuchanged = false
local s = mcl_hunger.get_saturation(player)
if s > 0 then
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
satuchanged = true
elseif s <= 0.0001 then
h = mcl_hunger.get_hunger(player)
h = math.max(h-1, 0)
mcl_hunger.set_hunger(player, h)
satuchanged = true
end
if satuchanged then
if h then h = h end
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
end
end
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
return true
end
function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername)
local ok = mcl_hunger.set_saturation(player,
math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end
return ok
end
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
if not mcl_hunger.active then
return
end
local food = mcl_hunger.registered_foods
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
-- otherwise the following poison/exhaust fields are ignored
food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%)
food[name].sound = sound -- special sound that is played when eating
end
function mcl_hunger.stop_poison(player)
if not mcl_hunger.active then
return
end
mcl_hunger.poison_hunger[player:get_player_name()] = 0
mcl_hunger.reset_bars_poison_hunger(player)
end
else
-- When hunger is disabled, the functions are basically no-ops
function mcl_hunger.get_hunger()
return 20
end
function mcl_hunger.get_saturation()
return mcl_hunger.SATURATION_INIT
end
function mcl_hunger.get_exhaustion()
return 0
end
function mcl_hunger.set_hunger()
return false
end
function mcl_hunger.set_saturation()
return false
end
function mcl_hunger.set_exhaustion()
return false
end
function mcl_hunger.exhaust()
return false
end
function mcl_hunger.saturate()
return false
end
function mcl_hunger.register_food() end
function mcl_hunger.stop_poison() end
end