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TheDarkProject/mods/ENTITIES/mobs_mc/bat.lua

72 lines
1.6 KiB
Lua

--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:bat", {
type = "animal",
spawn_class = "ambient",
can_despawn = true,
passive = true,
hp_min = 6,
hp_max = 6,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_bat.b3d",
textures = {
{"mobs_mc_bat.png"},
},
visual_size = {x=1, y=1},
sounds = {
random = "mobs_mc_bat_idle",
damage = "mobs_mc_bat_hurt",
death = "mobs_mc_bat_death",
distance = 16,
},
walk_velocity = 4.5,
run_velocity = 6.0,
-- TODO: Hang upside down
animation = {
stand_speed = 80,
stand_start = 0,
stand_end = 40,
walk_speed = 80,
walk_start = 0,
walk_end = 40,
run_speed = 80,
run_start = 0,
run_end = 40,
die_speed = 60,
die_start = 40,
die_end = 80,
die_loop = false,
},
walk_chance = 100,
fall_damage = 0,
view_range = 16,
fear_height = 0,
jump = false,
fly = true,
makes_footstep_sound = false,
})
-- Spawning
--[[ If the game has been launched between the 20th of October and the 3rd of November system time,
-- the maximum spawn light level is increased. ]]
local date = os.date("*t")
local maxlight
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
maxlight = 6
else
maxlight = 3
end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific("mobs_mc:bat", "overworld", "air", 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1)
-- spawn eggs
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)