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TheDarkProject/mods/CORE/walkover
Wuzzy 3696ee3761 Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
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README.md Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
init.lua Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00

README.md

WalkOver

Some mode developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like.

See this issue - https://github.com/minetest/minetest/issues/247

I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.

Example Usage

minetest.register_node("somemod:someblock", {
       description = key,
       tiles = {"somemod_someblock.png"},
           groups = {cracky=1},
             on_walk_over = function(pos, node, player)
            
                    minetest.chat_send_player(player, "Hey! Watch it!")
             end
})