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TheDarkProject/mods/CORE/walkover
Sumyjkl 93e0e0607e walkover globalstep timer changed to align with mc time for damage and other actions 2022-07-26 23:21:56 +10:00
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LICENSE Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
README.md Update incomplete license information and credits 2020-05-11 17:18:04 +02:00
init.lua walkover globalstep timer changed to align with mc time for damage and other actions 2022-07-26 23:21:56 +10:00
mod.conf Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00

README.md

Walkover

Some mode developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like.

See this issue - https://github.com/minetest/minetest/issues/247

I have implemented a server-side version in Lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.

Example Usage

minetest.register_node("somemod:someblock", {
       description = "Talking Block",
       tiles = {"somemod_someblock.png"},
       on_walk_over = function(pos, node, player)
             minetest.chat_send_player(player, "Hey! Watch it!")
       end
})

Credits

Mod created by lordfingle, licensed under Apache License 2.0.