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TheDarkProject/mods/ITEMS/mcl_fire/fire_charge.lua

66 lines
2.4 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local get_node = minetest.get_node
local add_entity = minetest.add_entity
-- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", {
description = S("Fire Charge"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
inventory_image = "mcl_fire_fire_charge.png",
liquids_pointable = false,
stack_max = 64,
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
if new_stack then
return new_stack
end
-- Check protection
local protname = user:get_player_name()
if minetest.is_protected(pointed_thing.under, protname) then
minetest.record_protection_violation(pointed_thing.under, protname)
return itemstack
end
-- Ignite/light fire
local used = nil
local node = get_node(pointed_thing.under)
if pointed_thing.type == "node" then
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef._on_ignite then
local overwrite = nodedef._on_ignite(user, pointed_thing)
if not overwrite then
used = mcl_fire.set_fire(pointed_thing, user, false)
end
else
used = mcl_fire.set_fire(pointed_thing, user, false)
end
if not minetest.is_creative_enabled(user:get_player_name()) and used then
itemstack:take_item()
end
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Throw fire charge
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
local fireball = add_entity(shootpos, "mobs_mc:blaze_fireball")
local ent = fireball:get_luaentity()
ent._shot_from_dispenser = true
local v = ent.velocity or 1
fireball:set_velocity(vector.multiply(dropdir, v))
ent.switch = 1
stack:take_item()
end,
})
minetest.register_craft({
type = "shapeless",
output = "mcl_fire:fire_charge 3",
recipe = { "mcl_mobitems:blaze_powder", "group:coal", "mcl_mobitems:gunpowder" },
})