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TheDarkProject/settingtypes.txt

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# This file contains settings of MineClone 2that can be changed in
# minetest.conf
[World]
# In creative mode, players are able to dig all kind of blocks
# instantly, and have access to unlimited resources.
# Items are not used up, and blocks do not drop.
# Some of the functionality is only available if this setting is present
# at startup.
# This setting may be removed in later version in favor of
# per-player Creative Mode.
creative_mode (Creative mode) bool false
# Which edition of Minecraft to imitate. This currently only affects two map
# generation aspects.
# This setting might be removed in a later version.
# Available options:
#
# pc_edition: PC Edition (later known as “Java Edition”).
# There are no fallen tree trunks.
# Jungle bushes have oak leaves.
#
# pocket_edition: Pocket Edition
# There are simple fallen tree trunks with mushrooms.
# Jungle bushes have jungle leaves.
mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
# Fire spreads and flammable nodes will be ignited by nearby fire.
# Spreading fire may cause severe destruction.
# Spreading fire blocks will disappear when fire is disabled, but
# eternal fire is unaffected.
enable_fire (Fire) bool true
# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true
# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if all players are in bed.
# This setting is only read at startup.
enable_bed_night_skip (Skip night when sleeping) bool true
# Normally, players drop all their items when they die. Enable this
# setting, so players always keep their inventory on death.
mcl_keepInventory (Keep inventory on death) bool false
# If enabled, chat messages are shown to everyone when a player dies.
mcl_showDeathMessages (Show death messages) bool true
[Mobs]
# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
# Controls the overall amount of mobs that spawn. The higher the number,
# the less often mobs will spawn. This does not affect mob spawners.
mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0
# If enabled, only peaceful mobs will appear naturally. This does not
# affect mob spawners.
# This setting is only read at startup.
only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas. This does not affect
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true
# If enable, mobs won't bleed or emit other damage particles when
# they got hurt.
mobs_disable_blood (Disable mob blood) bool false
[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true
[Experimental]
# If enabled, the recipe book will only show recipes which require one
# item which you have already discovered.
# If disabled, the recipe book shows all crafting recipes.
# This setting is EXPERIMENTAL and may be changed in later versions.
# Feedback is appreciated.
craftguide_progressive_mode (Enable recipe book progressive mode) bool false
# If enabled, the “flat” map generator generates a “classic” superflat map:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock.
# Note if this is enabled, the setting “mgflat_flags” is ignored. To
# customize the “flat” map generator, you must disable this setting.
# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
# may not be that pretty.
mcl_superflat_classic (Classic superflat map generation) bool true
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
# This feature is not finished yet!
mob_difficulty (Mob difficulty factor) float 1.0 0.0