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TheDarkProject/mods/MAPGEN
kno10 f6f5481f30 Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.

This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.

Reviewed-on: VoxeLibre/VoxeLibre#4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
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mcl_biomes Drop old (and disabled by default) fallen logs. (#4618) 2024-08-31 19:35:16 +02:00
mcl_dungeons use vector.new in mcl_dungeons (#4567) 2024-09-09 20:08:30 +02:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core use vector.in_area instead of own code in mapgen (#4562) 2024-09-09 20:05:59 +02:00
mcl_nether_fortresses update loottables 2023-08-31 17:17:38 +02:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Fix structure spawns under water + peaceful spawns (#4607) 2024-09-15 23:15:30 +02:00
mcl_terrain_features Fix surface pools with deep holes (#4571) 2024-09-09 13:25:30 +02:00
mcl_villages Update more documentation to use VoxeLibre 2024-05-07 11:38:00 +00:00
tsm_railcorridors Attempt to fix chest minecarts, at least for 5.9 (#4684) 2024-11-10 11:41:19 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00