I left it in from another branch, didn't want to force push.
This reverts commit 58d2f59192073acf9f55406358bf48244e008b9b.
Revert "Walls use `source` parameter for default hardness and blast resistance"
I left it in from another branch, didn't want to force push.
This reverts commit e8944cc145dc59db53a9368d8ae269edf366e742.
Revert "Fix prismarine bricks and dark variant blast res."
I left it in from another branch, didn't want to force push.
This reverts commit 6125d625bc6ce15644cf8b579599f75da5bffd07.
Revert "Un-hardcode blast resistance, hardness for walls,"
I left it in from another branch, didn't want to force push.
This reverts commit 26e873703151bc4bfaf7588ad1e3afa731a05fbd.
Revert "All wood-type and nether-type fences now match material's blast resistance"
I left it in from another branch, didn't want to force push.
This reverts commit a1e20f29162462120fb1c046c2d34f8fcebfb413.
Fixes#3990
A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes.
Reviewed-on: MineClone2/MineClone2#3994
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Michieal <michieal@noreply.git.minetest.land>
Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
Highlights:
- Implement storing age metadata by bulk on a queue, with maximum interval and queue length.
- "Flexible" initial growth probability. Will provide helper APIs.
- Fix various bugs with unsubmerged kelp detection, submerged tip detection, age metadata.
- Various optimizations.
Highlights:
- Added locking system to drops. Will be removed after testing.
- Expose more variables and functions. Will be finalized soon.
- Implement MC-like age and natural growth mechanics.
- Implement correct piston interactions with kelp and its surface.
- Implement correct falling node interactions for its surface.
- ABMs are now nonfunction. Will be fixed.
- Various optimizations and fixes.
Highlights:
* Kelp should no longer be able to survive without water
(by decreasing its height)
* When kelp is destroyed, each segment now drop a single kelp similar to MC.
* Significantly refactor how kelp grows and dig. Possible optimizations might be
included.