forked from VoxeLibre/VoxeLibre
Add gamerule keepInventory and migrate existing setting value from mcl_keepInvetory
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75565e7118
commit
f819b31613
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@ -1,4 +1,5 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local mod = {}
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@ -57,6 +58,8 @@ function mod.setting(setting, setting_type, def )
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-- return the existing setting if it was previously registered. Don't update the definition
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local tunable = tunables[setting]
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if tunable then return tunable end
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assert(setting_type)
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assert(def)
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-- Setup the tunable data
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tunable = table.copy(def)
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@ -149,3 +152,4 @@ minetest.register_chatcommand("gamerule", {
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end
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})
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dofile(modpath.."/settings.lua")
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@ -237,8 +237,9 @@ minetest.register_on_leaveplayer(function(player)
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caches[player] = nil
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end)
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local keep_inventory = vl_tuning.setting("gamerule:keepInventory")
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minetest.register_on_dieplayer(function(player)
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if not minetest.settings:get_bool("mcl_keepInventory", false) then
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if not keep_inventory[1] then
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mcl_experience.throw_xp(player:get_pos(), mcl_experience.get_xp(player))
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mcl_experience.set_xp(player, 0)
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end
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@ -1,4 +1,4 @@
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name = mcl_experience
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author = oilboi
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description = eXPerience mod
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depends = mcl_gamemode, mcl_luck
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description = eXPerience mod
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depends = mcl_gamemode, mcl_luck, vl_tuning
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@ -1,3 +1,3 @@
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name = mcl_farming
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depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors, mcl_init
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depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors, mcl_init, vl_tuning
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optional_depends = mcl_armor, doc
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@ -175,8 +175,9 @@ if minetest.get_modpath("mcl_armor") then
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add_pumpkin_hud(player)
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end
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end)
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local keep_inventory = vl_tuning.setting("gamerule:keepInventory")
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minetest.register_on_dieplayer(function(player)
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if not minetest.settings:get_bool("mcl_keepInventory") then
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if not keep_inventory[1] then
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remove_pumpkin_hud(player)
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end
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end)
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@ -434,9 +434,10 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local keep_inventory = vl_tuning.setting("gamerule:keepInventory")
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minetest.register_on_dieplayer(function(player)
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remove_shield_hud(player)
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if not minetest.settings:get_bool("mcl_keepInventory") then
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if not keep_inventory[1] then
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remove_shield_entity(player, 1)
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remove_shield_entity(player, 2)
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end
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@ -1,3 +1,3 @@
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name = mcl_shields
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author = NO11
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depends = mcl_damage, mcl_enchanting, mcl_banners, mcl_util, playerphysics
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depends = mcl_damage, mcl_enchanting, mcl_banners, mcl_util, playerphysics, vl_tuning
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@ -6,6 +6,8 @@ mcl_death_drop = {}
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mcl_death_drop.registered_dropped_lists = {}
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local keep_inventory = vl_tuning.setting("gamerule:keepInventory")
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
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end
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@ -16,8 +18,7 @@ mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
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mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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if keep == false then
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if not keep_inventory[1] then
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-- Drop inventory, crafting grid and armor
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local playerinv = player:get_inventory()
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local pos = player:get_pos()
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@ -1,4 +1,4 @@
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name = mcl_death_drop
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author = Wuzzy
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description = Makes all items in inventory drop after player death.
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depends = mcl_armor, mcl_enchanting
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depends = mcl_armor, mcl_enchanting, vl_tuning
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@ -735,8 +735,10 @@ end
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init()
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if not minetest.settings:get_bool("mcl_keepInventory", false) then
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minetest.register_on_respawnplayer(function(player)
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local keep_inventory = vl_tuning.setting("gamerule:keepInventory")
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minetest.register_on_respawnplayer(function(player)
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if not keep_inventory[1] then
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mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
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end)
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end
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end
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end)
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@ -1,4 +1,4 @@
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name = mcl_skins
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author = MrRar
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description = Advanced player skin customization.
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depends = mcl_player
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depends = mcl_player, vl_tuning
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