forked from VoxeLibre/VoxeLibre
Add working system
This commit is contained in:
parent
70b6636568
commit
eb39dcf605
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@ -149,6 +149,16 @@ function mcl_mobs.register_mob(name, def)
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head_yaw = def.head_yaw or "y", -- axis to rotate head on
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horizontal_head_height = def.horizontal_head_height or 0,
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wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
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-- use: armor_transforms = {arm_right = {"arm_right_bone_name", pos}}
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-- or if you need rotation as well: armor_transforms = {arm_right = {"arm_right_bone_name", pos, rot}}
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armor_transforms = def.armor_transforms or {
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head = {"Head", vector.zero()},
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chest = {"Body", vector.zero()},
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arm_right = {"Arm_Right", vector.zero()},
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arm_left = {"Arm_Left", vector.zero()},
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leg_right = {"Leg_Left", vector.zero()},
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leg_left = {"Leg_right", vector.zero()}
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},
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stepheight = def.stepheight or 0.6,
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name = name,
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description = def.description,
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@ -16,7 +16,7 @@ local function get_armor_texture(armor_name)
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return "blank.png"
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end
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local seperator = string.find(armor_name, ":")
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return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
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return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png"
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end
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--[[
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@ -59,6 +59,70 @@ function mob_class:set_armor_texture()
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end
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]]
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minetest.register_entity("mcl_mobs:armor_piece", {
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visual = "mesh",
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mesh = "mcl_mobs_armor_head.obj",
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textures = {get_armor_texture("mcl_armor:helmet_diamond")},
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_kill_on_detach = true,
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_armor = true,
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pointable = false,
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physical = false,
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collide_with_objects = false,
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collisionbox = {0,0,0,0,0,0},
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on_detach = function(self)
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if self.object:get_pos() and not self.object:get_attach() and self._kill_on_detach then self.object:remove() return end
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end,
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on_activate = function(self)
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minetest.after(0.2, function() -- if we are disconnected from anything unless made to, self destruct
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if self and self.object and self.object:get_pos() then
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if self.object:get_pos() and not self.object:get_attach() and self._kill_on_detach then self.object:remove() return end
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end
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end)
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end,
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}) -- specific piece selected at spawn
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-- Adds a piece of armor (entity) into the worl based on it's name
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function mcl_mobs.add_armor_piece(itemname, r_l, pos)
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local obj = minetest.add_entity(pos or vector.zero(), "mcl_mobs:armor_piece") -- armor piece
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tex = get_armor_texture(itemname) -- texture
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local mesh = ""
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-- choose correct model based on name
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if string.find(itemname, "chestplate") then
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if r_l then
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if r_l == "r" then
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mesh = "mcl_mobs_armor_arm_right.obj"
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else
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mesh = "mcl_mobs_armor_arm_left.obj"
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end
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else
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mesh = "mcl_mobs_armor_chest.obj"
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end
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elseif string.find(itemname, "boots") or string.find(itemname, "leggings") then
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if r_l then
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if r_l == "r" then
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mesh = "mcl_mobs_armor_leg_right.obj"
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else
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mesh = "mcl_mobs_armor_leg_left.obj"
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end
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end
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elseif string.find(itemname, "helmet") then
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mesh = "mcl_mobs_armor_head.obj"
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end
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obj:set_properties({textures = {tex}, mesh = mesh, visual_size = size or vector.new(1,1,1)})
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return obj
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end
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--[[
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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mcl_mobs.add_armor_piece("mcl_armor:helmet_diamond", nil, player:get_pos())
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end
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end)]]
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--new armor texture function
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function mob_class:set_armor_texture()
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if self.armor_list then
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@ -67,17 +131,60 @@ function mob_class:set_armor_texture()
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local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
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local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
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local no_armor
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if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
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helmet={name="blank.png"}
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no_armor = true
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end
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local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
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if string.sub(texture, -1,-1) == "^" then
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texture=string.sub(texture,1,-2)
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for _,obj in ipairs(self.object:get_children()) do --destroy old armor entities
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if not obj:is_player() and obj:get_luaentity()._armor then
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obj:set_detach()
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end
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if self.textures[self.wears_armor] then
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self.textures[self.wears_armor]=texture
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end
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self.object:set_properties({textures=self.textures})
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local tforms = self.armor_transforms
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if chestplate.name ~= "" then
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local armor_chest = mcl_mobs.add_armor_piece(chestplate.name, false)
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local armor_right = mcl_mobs.add_armor_piece(chestplate.name, "r")
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local armor_left = mcl_mobs.add_armor_piece(chestplate.name, "l")
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armor_chest:set_properties({visual_size = self.armor_transforms.chest[4] or vector.new(1,1,1)})
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armor_right:set_properties({visual_size = self.armor_transforms.arm_right[4] or vector.new(1,1,1)})
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armor_left:set_properties({visual_size = self.armor_transforms.arm_left[4] or vector.new(1,1,1)})
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armor_chest:set_attach(self.object, self.armor_transforms.chest[1], self.armor_transforms.chest[2], self.armor_transforms.chest[3] or vector.zero())
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armor_right:set_attach(self.object, self.armor_transforms.arm_right[1], self.armor_transforms.arm_right[2], self.armor_transforms.arm_right[3] or vector.zero())
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armor_left:set_attach(self.object, self.armor_transforms.arm_left[1], self.armor_transforms.arm_left[2], self.armor_transforms.arm_left[3] or vector.zero())
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end
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if leggings.name ~= "" then
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local armor_right = mcl_mobs.add_armor_piece(leggings.name, "r")
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local armor_left = mcl_mobs.add_armor_piece(leggings.name, "l")
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armor_right:set_properties({visual_size = self.armor_transforms.leg_right[4] or vector.new(1,1,1)})
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armor_left:set_properties({visual_size = self.armor_transforms.leg_left[4] or vector.new(1,1,1)})
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armor_right:set_attach(self.object, self.armor_transforms.leg_right[1], self.armor_transforms.leg_right[2], self.armor_transforms.leg_right[3] or vector.zero())
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armor_left:set_attach(self.object, self.armor_transforms.leg_left[1], self.armor_transforms.leg_left[2], self.armor_transforms.leg_left[3] or vector.zero())
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end
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if boots.name ~= "" then
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local armor_right = mcl_mobs.add_armor_piece(boots.name, "r")
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local armor_left = mcl_mobs.add_armor_piece(boots.name, "l")
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armor_right:set_properties({visual_size = self.armor_transforms.leg_right[4] or vector.new(1,1,1)})
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armor_left:set_properties({visual_size = self.armor_transforms.leg_left[4] or vector.new(1,1,1)})
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armor_right:set_attach(self.object, self.armor_transforms.leg_right[1], self.armor_transforms.leg_right[2], self.armor_transforms.leg_right[3] or vector.zero())
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armor_left:set_attach(self.object, self.armor_transforms.leg_left[1], self.armor_transforms.leg_left[2], self.armor_transforms.leg_left[3] or vector.zero())
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end
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if helmet.name ~= "" then
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local armor_right = mcl_mobs.add_armor_piece(helmet.name, "r")
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armor_right:set_properties({visual_size = self.armor_transforms.head[4] or vector.new(1,1,1)})
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armor_right:set_attach(self.object, self.armor_transforms.head[1], self.armor_transforms.head[2], self.armor_transforms.head[3] or vector.zero())
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end
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local armor_
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if type(self.armor) == "table" then
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@ -0,0 +1,37 @@
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# Blender 4.0.2
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# www.blender.org
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o arm_left
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v 1.248355 7.302495 1.300000
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v -1.251645 0.002496 1.300000
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v -1.251645 7.302495 -1.300000
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v -1.251645 0.002496 -1.300000
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v 1.248355 0.002496 -1.300000
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v 1.248355 7.302495 -1.300000
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v 1.248355 0.002496 1.300000
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v -1.251645 7.302495 1.300000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vt 0.750000 0.375000
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vt 0.812500 0.375000
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vt 0.812500 0.500000
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vt 0.750000 0.500000
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vt 0.687500 0.375000
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vt 0.687500 0.500000
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vt 0.687500 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.375000
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vt 0.750000 0.000000
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vt 0.812500 0.000000
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vt 0.875000 0.000000
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vt 0.875000 0.375000
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s 0
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f 6/1/1 3/2/1 8/3/1 1/4/1
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f 4/5/2 5/1/2 7/4/2 2/6/2
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f 2/5/3 8/7/3 3/8/3 4/9/3
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f 4/5/4 3/7/4 6/10/4 5/1/4
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f 5/1/5 6/10/5 1/11/5 7/2/5
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f 7/2/6 1/11/6 8/12/6 2/13/6
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@ -0,0 +1,37 @@
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# Blender 4.0.2
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# www.blender.org
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o arm_right
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v 1.249876 0.007618 -1.300000
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v -1.250124 7.307617 -1.300000
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v 1.249876 7.307617 -1.300000
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v -1.250124 0.007618 1.300000
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v -1.250124 7.307617 1.300000
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v -1.250124 0.007618 -1.300000
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v 1.249876 7.307617 1.300000
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v 1.249876 0.007618 1.300000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vt 0.812500 0.375000
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vt 0.875000 0.375000
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vt 0.875000 0.000000
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vt 0.812500 0.000000
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vt 0.750000 0.375000
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vt 0.750000 0.000000
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vt 0.687500 0.375000
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vt 0.687500 0.000000
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vt 0.625000 0.375000
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vt 0.625000 0.000000
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vt 0.687500 0.500000
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vt 0.750000 0.500000
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vt 0.812500 0.500000
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s 0
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f 4/1/1 8/2/1 7/3/1 5/4/1
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f 6/5/2 4/1/2 5/4/2 2/6/2
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f 1/7/3 6/5/3 2/6/3 3/8/3
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f 8/7/4 1/9/4 3/10/4 7/8/4
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f 1/7/5 8/11/5 4/12/5 6/5/5
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f 2/5/6 5/12/6 7/13/6 3/1/6
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@ -0,0 +1,152 @@
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# Blender 4.0.2
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# www.blender.org
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o chest
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v 2.200000 -0.001495 1.200000
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v 2.200000 -0.001495 -1.200000
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v 2.200000 7.098505 -1.200000
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v -2.200000 7.098505 -1.200000
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v -2.200000 7.098505 1.200000
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v 2.200000 7.098505 1.200000
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v -2.200000 -0.001495 -1.200000
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v -2.200000 -0.001495 1.200000
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v -4.168111 7.701634 1.681621
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v 1.741822 -7.664789 4.169018
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v 1.718504 -7.797035 3.407457
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v -6.641035 -6.323022 3.407457
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v 4.191429 6.227620 1.681621
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v -6.617718 -6.190779 4.169018
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v 4.168111 6.095374 0.920061
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v -4.191429 7.569388 0.920061
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v -4.191429 6.227621 1.681620
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v 6.617716 -6.190779 4.169018
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v 6.641035 -6.323024 3.407457
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v -1.718504 -7.797033 3.407457
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v 4.168111 7.701632 1.681621
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v -1.741822 -7.664789 4.169018
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v -4.168111 6.095377 0.920061
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v 2.190794 0.007711 1.190794
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v 2.190794 0.007711 -1.190793
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v 2.190794 7.089298 -1.190794
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v -4.157747 6.089621 0.930726
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vn 1.0000 -0.0000 -0.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn 0.0302 0.1710 0.9848
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vn -0.0302 -0.1710 -0.9848
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vn 0.1710 0.9698 -0.1737
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|
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|
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|
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|
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|
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|
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|
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|
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|
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vt 0.368238 0.996797
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vt -0.003415 0.996797
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vt -0.003415 0.934855
|
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vt 0.368238 0.934855
|
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vt 0.394691 0.498800
|
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vt 0.394691 0.994336
|
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vt 0.363720 0.994336
|
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vt 0.363720 0.498800
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vt 0.032859 0.558649
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|
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|
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|
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vt 0.368238 0.563203
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vt 0.394691 0.498800
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vt 0.363720 0.498800
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s 0
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f 6/1/1 1/2/1 2/3/1 3/4/1
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f 6/5/2 3/4/2 4/6/2 5/7/2
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f 8/7/3 7/6/3 2/8/3 1/9/3
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f 4/6/4 3/4/4 2/3/4 7/10/4
|
||||
f 7/10/5 8/11/5 5/12/5 4/6/5
|
||||
f 6/13/6 5/12/6 8/11/6 1/14/6
|
||||
f 13/15/7 9/16/7 14/17/7 10/18/7
|
||||
f 15/15/8 11/18/8 12/17/8 16/16/8
|
||||
f 9/19/9 13/20/9 15/21/9 16/22/9
|
||||
f 13/23/10 10/24/10 11/25/10 15/26/10
|
||||
f 14/27/11 9/28/11 16/29/11 12/30/11
|
||||
f 10/31/12 14/32/12 12/33/12 11/34/12
|
||||
f 21/16/13 17/35/13 22/36/13 18/17/13
|
||||
f 23/16/14 19/17/14 20/36/14 24/35/14
|
||||
f 17/20/15 21/19/15 23/22/15 24/21/15
|
||||
f 21/28/16 18/27/16 19/37/16 23/38/16
|
||||
f 22/39/17 17/40/17 24/41/17 20/42/17
|
||||
f 18/32/18 22/43/18 20/44/18 19/33/18
|
||||
f 30/1/5 27/4/5 26/3/5 25/2/5
|
||||
f 30/5/3 29/7/3 28/6/3 27/4/3
|
||||
f 32/7/2 25/9/2 26/8/2 31/6/2
|
||||
f 28/6/6 31/10/6 26/3/6 27/4/6
|
||||
f 31/10/1 28/6/1 29/12/1 32/11/1
|
||||
f 30/13/4 25/14/4 32/11/4 29/12/4
|
||||
f 37/15/8 34/18/8 38/17/8 33/16/8
|
||||
f 39/15/7 40/16/7 36/17/7 35/18/7
|
||||
f 33/19/19 40/22/19 39/21/19 37/20/19
|
||||
f 37/23/11 39/26/11 35/25/11 34/24/11
|
||||
f 38/27/10 36/30/10 40/29/10 33/28/10
|
||||
f 34/31/20 35/34/20 36/33/20 38/32/20
|
||||
f 45/16/14 42/17/14 46/36/14 41/35/14
|
||||
f 47/16/13 48/35/13 44/36/13 43/17/13
|
||||
f 41/20/18 48/21/18 47/22/18 45/19/18
|
||||
f 45/28/17 47/38/17 43/37/17 42/27/17
|
||||
f 46/39/16 44/42/16 48/41/16 41/40/16
|
||||
f 42/32/15 43/33/15 44/44/15 46/43/15
|
|
@ -0,0 +1,51 @@
|
|||
# Blender 4.0.2
|
||||
# www.blender.org
|
||||
o head
|
||||
v 2.300000 -0.000170 -2.300000
|
||||
v 2.300000 4.599828 2.299999
|
||||
v -2.300000 4.599828 2.299999
|
||||
v 2.300000 -0.000170 2.300000
|
||||
v -2.300000 4.599828 -2.300000
|
||||
v 2.300000 4.599828 -2.300000
|
||||
v -2.300000 -0.000170 -2.300000
|
||||
v -2.300000 -0.000170 2.300000
|
||||
v 2.286139 0.013690 -2.286139
|
||||
v 2.286139 4.585968 2.286139
|
||||
v -2.286139 4.585968 2.286139
|
||||
v 2.286139 0.013690 2.286139
|
||||
v -2.286139 4.585968 -2.286140
|
||||
v 2.286139 4.585968 -2.286140
|
||||
v -2.286139 0.013690 -2.286139
|
||||
v -2.286139 0.013690 2.286139
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 0.500000
|
||||
s 0
|
||||
f 2/1/1 4/2/1 1/3/1 6/4/1
|
||||
f 5/5/2 3/6/2 2/7/2 6/4/2
|
||||
f 1/8/3 4/9/3 8/6/3 7/5/3
|
||||
f 5/5/4 6/4/4 1/3/4 7/10/4
|
||||
f 3/8/5 5/5/5 7/10/5 8/11/5
|
||||
f 2/12/6 3/8/6 8/11/6 4/13/6
|
||||
f 10/1/5 14/4/5 9/3/5 12/2/5
|
||||
f 13/5/3 14/4/3 10/7/3 11/6/3
|
||||
f 9/8/2 15/5/2 16/6/2 12/9/2
|
||||
f 13/5/6 15/10/6 9/3/6 14/4/6
|
||||
f 11/8/1 16/11/1 15/10/1 13/5/1
|
||||
f 10/12/4 12/13/4 16/11/4 11/8/4
|
|
@ -0,0 +1,64 @@
|
|||
# Blender 4.0.2
|
||||
# www.blender.org
|
||||
o leg_left
|
||||
v -1.200000 7.000000 -1.300000
|
||||
v 1.200000 -0.000000 1.300001
|
||||
v 1.200000 -0.000000 -1.299999
|
||||
v -1.200000 -0.000000 -1.299999
|
||||
v 1.400000 -0.099999 1.500001
|
||||
v -1.200000 7.000000 1.300000
|
||||
v -1.400000 3.475000 -1.500000
|
||||
v 1.400000 3.475000 -1.500000
|
||||
v -1.400000 3.475000 1.500000
|
||||
v 1.200000 7.000000 1.300000
|
||||
v 1.400000 -0.100001 -1.499999
|
||||
v 1.400000 3.475000 1.500000
|
||||
v 1.200000 7.000000 -1.300000
|
||||
v -1.400000 -0.099999 1.500001
|
||||
v -1.200000 -0.000000 1.300001
|
||||
v -1.400000 -0.100001 -1.499999
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.187500 0.375000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.390625 0.839844
|
||||
vt 0.390625 0.871094
|
||||
vt 0.375000 0.871094
|
||||
vt 0.375000 0.839844
|
||||
vt 0.343750 0.839844
|
||||
vt 0.359375 0.839844
|
||||
vt 0.359375 0.785156
|
||||
vt 0.343750 0.785156
|
||||
vt 0.406250 0.839844
|
||||
vt 0.390625 0.785156
|
||||
vt 0.406250 0.785156
|
||||
vt 0.375000 0.785156
|
||||
vt 0.359375 0.871094
|
||||
s 0
|
||||
f 1/1/1 6/2/1 10/3/1 13/4/1
|
||||
f 13/5/2 10/1/2 2/6/2 3/7/2
|
||||
f 1/1/3 13/4/3 3/8/3 4/6/3
|
||||
f 10/9/4 6/5/4 15/7/4 2/10/4
|
||||
f 6/11/5 1/4/5 4/8/5 15/12/5
|
||||
f 3/5/6 2/13/6 15/2/6 4/1/6
|
||||
f 11/14/6 5/15/6 14/16/6 16/17/6
|
||||
f 9/18/5 7/19/5 16/20/5 14/21/5
|
||||
f 12/22/4 9/14/4 14/23/4 5/24/4
|
||||
f 7/17/3 8/19/3 11/20/3 16/25/3
|
||||
f 8/14/2 12/17/2 5/25/2 11/23/2
|
||||
f 7/17/1 9/16/1 12/26/1 8/19/1
|
|
@ -0,0 +1,64 @@
|
|||
# Blender 4.0.2
|
||||
# www.blender.org
|
||||
o leg_right
|
||||
v 1.200000 7.000000 -1.300000
|
||||
v -1.200000 7.000000 1.300000
|
||||
v 1.200000 -0.000000 -1.299999
|
||||
v -1.200000 -0.000000 1.300001
|
||||
v 1.400000 3.475000 -1.500000
|
||||
v 1.400000 -0.099999 1.500001
|
||||
v -1.400000 -0.099999 1.500001
|
||||
v -1.200000 -0.000000 -1.299999
|
||||
v -1.200000 7.000000 -1.300000
|
||||
v -1.400000 3.475000 1.500000
|
||||
v 1.400000 3.475000 1.500000
|
||||
v -1.400000 3.475000 -1.500000
|
||||
v -1.400000 -0.100001 -1.499999
|
||||
v 1.200000 -0.000000 1.300001
|
||||
v 1.400000 -0.100001 -1.499999
|
||||
v 1.200000 7.000000 1.300000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.187500 0.375000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.390625 0.839844
|
||||
vt 0.390625 0.785156
|
||||
vt 0.375000 0.785156
|
||||
vt 0.375000 0.839844
|
||||
vt 0.359375 0.785156
|
||||
vt 0.359375 0.839844
|
||||
vt 0.406250 0.839844
|
||||
vt 0.406250 0.785156
|
||||
vt 0.343750 0.839844
|
||||
vt 0.343750 0.785156
|
||||
vt 0.375000 0.871094
|
||||
vt 0.390625 0.871094
|
||||
vt 0.359375 0.871094
|
||||
s 0
|
||||
f 1/1/1 9/2/1 2/3/1 16/4/1
|
||||
f 8/5/2 3/1/2 14/4/2 4/6/2
|
||||
f 16/7/3 14/8/3 3/9/3 1/2/3
|
||||
f 2/10/4 4/11/4 14/12/4 16/5/4
|
||||
f 1/1/5 3/13/5 8/9/5 9/2/5
|
||||
f 9/5/6 8/12/6 4/13/6 2/1/6
|
||||
f 12/14/6 13/15/6 7/16/6 10/17/6
|
||||
f 5/17/5 15/16/5 13/18/5 12/19/5
|
||||
f 10/20/4 7/21/4 6/15/4 11/14/4
|
||||
f 11/22/3 6/23/3 15/18/3 5/19/3
|
||||
f 13/14/2 15/17/2 6/24/2 7/25/2
|
||||
f 5/17/1 12/19/1 10/26/1 11/24/1
|
Binary file not shown.
|
@ -201,6 +201,8 @@ end
|
|||
function mob_class:set_velocity(v)
|
||||
if not v then return end
|
||||
|
||||
v = 0
|
||||
|
||||
local c_x, c_y = 0, 0
|
||||
|
||||
-- can mob be pushed, if so calculate direction
|
||||
|
@ -311,6 +313,8 @@ end
|
|||
function mob_class:set_yaw(yaw, delay, dtime)
|
||||
if self.noyaw then return end
|
||||
|
||||
yaw = 0
|
||||
|
||||
if not self.object:get_yaw() or not self.object:get_pos() then return end
|
||||
|
||||
if self.state ~= PATHFINDING then
|
||||
|
|
|
@ -96,6 +96,15 @@ local skeleton = {
|
|||
die_speed = 15,
|
||||
die_loop = false,
|
||||
},
|
||||
wears_armor = 1,
|
||||
armor_transforms = { -- scaled down armor becuase of the scaled up skeleton model
|
||||
head = {"head", vector.new(0,-0.2,0), vector.new(0,180,0), vector.new(0.44,0.44,0.44)},
|
||||
chest = {"body", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.44,0.44,0.44)},
|
||||
arm_right = {"arm.right", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.33,0.33,0.33)},
|
||||
arm_left = {"arm.left", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.33,0.33,0.33)},
|
||||
leg_right = {"leg.right", vector.zero(), vector.new(0,180,0), vector.new(0.33,0.33,0.33)},
|
||||
leg_left = {"leg.left", vector.zero(), vector.new(0,180,0), vector.new(0.33,0.33,0.33)}
|
||||
},
|
||||
on_spawn = function(self)
|
||||
if math.random(100) == 1 then
|
||||
self:jock_to("mobs_mc:spider", vector.zero(), vector.zero())
|
||||
|
|
|
@ -60,6 +60,14 @@ local zombie = {
|
|||
head_pitch_multiplier=-1,
|
||||
breath_max = -1,
|
||||
wears_armor = 1,
|
||||
armor_transforms = {
|
||||
head = {"head", vector.zero()},
|
||||
chest = {"body", vector.zero()},
|
||||
arm_right = {"arm.right", vector.new(0,-0.9,0)},
|
||||
arm_left = {"arm.left", vector.new(0,-0.9,0)},
|
||||
leg_right = {"leg.right", vector.zero()},
|
||||
leg_left = {"leg.left", vector.zero()}
|
||||
},
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
|
||||
visual = "mesh",
|
||||
|
|
Loading…
Reference in New Issue