forked from VoxeLibre/VoxeLibre
Implement doDaylightCycle, add on_change hook for tunables and make sure they are not called when loaded
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@ -27,22 +27,27 @@ local tunable_types = {
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-- Tunable metatable functions
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local tunable_class = {}
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function tunable_class:set(value)
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function tunable_class:set(value, no_hook)
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local self_type = self.type
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if type(value) == "string" then
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local new_value = self_type.from_string(value)
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if new_value == nil then new_value = self.default end
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minetest.log("action","new_value="..dump(new_value))
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self[1] = new_value
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else
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self[1] = value
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end
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local setting = self.setting
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if setting then
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storage:set_string(setting,self_type.to_string(self[1]))
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minetest.log("action", "[vl_tuning] Set "..self.setting.." to "..dump(self[1]))
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-- Call on_change hook
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if not no_hook then
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local hook = self.on_change
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if hook then hook(self) end
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end
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-- Persist value
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storage:set_string(self.setting,self_type.to_string(self[1]))
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end
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function tunable_class:get_string()
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return self.type.to_string(self[1])
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@ -63,7 +68,8 @@ function mod.setting(setting, setting_type, def )
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-- Load the setting value from mod storage
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local setting_value = storage:get_string(setting)
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if setting_value and setting_value ~= "" then
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tunable:set(setting_value)
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tunable:set(setting_value, true)
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minetest.log("action", "[vl_tuning] Loading "..setting.." = "..dump(setting_value).." ("..dump(tunable[1])..")")
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end
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-- Add to the list of all available settings
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@ -1,6 +1,9 @@
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-- Constants
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local mods_loaded = false
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local NIGHT_VISION_RATIO = 0.45
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local DEBUG = false
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@ -10,6 +13,28 @@ local minimum_update_interval = { 250e3 }
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-- Module state
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local mods_loaded = false
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-- Daylight cycle handling
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local fixed_time = vl_tuning.setting("fixed_daylight_time", "number", {
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description = S("Time of day to use when gamerule:doDaylightCycle == false"),
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default = 0.5
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})
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local gamerule_doDaylightCycle = vl_tuning.setting("gamerule:doDaylightCycle", "bool",{
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description = S("Whether the daylight cycle and moon phases progress"),
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default = true,
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on_change = function(self)
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if not self[1] then
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fixed_time:set(minetest.get_timeofday())
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end
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end
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})
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local function daylightCycle()
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if not gamerule_doDaylightCycle[1] and fixed_time[1] then
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minetest.set_timeofday(fixed_time[1])
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end
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minetest.after(1, daylightCycle)
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end
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minetest.after(1, daylightCycle)
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function mcl_weather.set_sky_box_clear(player, sky, fog)
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-- Make sure the player's head isn't in water before changing the skybox
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local node_head = mcl_playerinfo[player:get_player_name()].node_head
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