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Instadig nodes on punch in (gamemode) creative

This commit is contained in:
cora 2022-09-13 02:57:24 +02:00 committed by Gitea
parent 630c2fbcef
commit c7045bc415
1 changed files with 15 additions and 0 deletions

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@ -196,6 +196,7 @@ local mt_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name) function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end if mt_is_creative_enabled(name) then return true end
if not name then return false end
local p = minetest.get_player_by_name(name) local p = minetest.get_player_by_name(name)
if p then if p then
return p:get_meta():get_string("gamemode") == "creative" return p:get_meta():get_string("gamemode") == "creative"
@ -203,6 +204,20 @@ function minetest.is_creative_enabled(name)
return false return false
end end
--Insta "digging" nodes in gamemode-creative
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if minetest.is_creative_enabled() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
if def.on_destruct then def.on_destruct(pos) end
minetest.remove_node(pos)
return true
end
end)
local function in_table(n,h) local function in_table(n,h)
for k,v in pairs(h) do for k,v in pairs(h) do
if v == n then return true end if v == n then return true end