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Uneven crafts support

-taking part of the resulting stack now produces well-defined results
-stonecutter won't allow amount undivisible by recipe count anymore
This commit is contained in:
the-real-herowl 2023-11-23 03:42:49 +01:00 committed by the-real-herowl
parent af2f58248f
commit a6025b751a
1 changed files with 27 additions and 4 deletions

View File

@ -299,14 +299,37 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
return 0 return 0
end end
end end
if inventory_info.from_list == "stonecutter_output" then
local selected = player:get_meta():get_string("stonecutter_selected")
local istack = inventory:get_stack("stonecutter_input", 1)
local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
if not selected or not recipes then return 0 end
local recipe = recipes[selected]
local remainder = inventory_info.count % recipe
if remainder ~= 0 then
return 0
end
end
elseif action == "put" then elseif action == "put" then
if inventory_info.to_list == "stonecutter_output" then if inventory_info.to_list == "stonecutter_output" then
return 0 return 0
end end
if inventory_info.from_list == "stonecutter_output" then
local selected = player:get_meta():get_string("stonecutter_selected")
local istack = inventory:get_stack("stonecutter_input", 1)
local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
if not selected or not recipes then return 0 end
local recipe = recipes[selected]
local remainder = inventory_info.stack:get_count() % recipe
if remainder ~= 0 then
return 0
end
end
end end
end) end)
function remove_from_input(player, inventory) function remove_from_input(player, inventory, crafted_count)
local meta = player:get_meta() local meta = player:get_meta()
local selected = meta:get_string("stonecutter_selected") local selected = meta:get_string("stonecutter_selected")
local istack = inventory:get_stack("stonecutter_input", 1) local istack = inventory:get_stack("stonecutter_input", 1)
@ -316,7 +339,7 @@ function remove_from_input(player, inventory)
-- selected should normally never be nil, but just in case -- selected should normally never be nil, but just in case
if selected and recipes then if selected and recipes then
local recipe = recipes[selected] local recipe = recipes[selected]
local count = math.floor(stack_size/recipe) local count = crafted_count/recipe
if count < 1 then count = 1 end if count < 1 then count = 1 end
istack:set_count(math.max(0, istack:get_count() - count)) istack:set_count(math.max(0, istack:get_count() - count))
inventory:set_stack("stonecutter_input", 1, istack) inventory:set_stack("stonecutter_input", 1, istack)
@ -329,7 +352,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
update_stonecutter_slots(player) update_stonecutter_slots(player)
return return
elseif inventory_info.from_list == "stonecutter_output" then elseif inventory_info.from_list == "stonecutter_output" then
remove_from_input(player, inventory) remove_from_input(player, inventory, inventory_info.count)
update_stonecutter_slots(player) update_stonecutter_slots(player)
end end
elseif action == "put" then elseif action == "put" then
@ -338,7 +361,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
end end
elseif action == "take" then elseif action == "take" then
if inventory_info.listname == "stonecutter_output" then if inventory_info.listname == "stonecutter_output" then
remove_from_input(player, inventory) remove_from_input(player, inventory, inventory_info.stack:get_count())
update_stonecutter_slots(player) update_stonecutter_slots(player)
end end
end end