forked from VoxeLibre/VoxeLibre
Make sure fog tints are preserved during weather is present
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@ -78,18 +78,14 @@ function dimension_handlers.overworld(player, sky_data)
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
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sky_data.sky = {
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table.update(sky_data.sky.sky_color,{
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type = "regular",
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sky_color = {
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day_sky = day_color or "#7BA4FF",
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day_sky = day_color or "#7BA4FF",
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day_horizon = day_color or "#C0D8FF",
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day_horizon = day_color or "#C0D8FF",
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dawn_sky = dawn_color or "7BA4FF",
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dawn_sky = dawn_color or "7BA4FF",
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dawn_horizon = dawn_color or "#C0D8FF",
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dawn_horizon = dawn_color or "#C0D8FF",
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night_sky = night_color or "000000",
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night_sky = night_color or "000000",
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night_horizon = night_color or "4A6790",
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night_horizon = night_color or "4A6790",
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},
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})
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clouds = true,
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}
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sky_data.sun = {visible = false, sunrise_visible = false}
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sky_data.sun = {visible = false, sunrise_visible = false}
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sky_data.moon = {visible = false}
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sky_data.moon = {visible = false}
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sky_data.stars = {visible = false}
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sky_data.stars = {visible = false}
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