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Implement custom item dropper handlers, implement droppers placing minecarts

This commit is contained in:
teknomunk 2024-03-11 07:26:51 +00:00
parent af9409c69f
commit 52bca90ae2
2 changed files with 47 additions and 7 deletions

View File

@ -850,6 +850,19 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
return itemstack return itemstack
end end
local function dropper_place_minecart(dropitem, pos)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
-- Don't try to place the minecart if pos isn't a rail
if (nodedef.groups.rail or 0) == 0 then return false end
mcl_minecarts.place_minecart(dropitem, {
above = pos,
under = vector.offset(pos,0,-1,0)
})
return true
end
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative) local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
entity_mapping[itemstring] = entity_id entity_mapping[itemstring] = entity_id
@ -860,6 +873,7 @@ local function register_craftitem(itemstring, entity_id, description, tt_help, l
end end
local def = { local def = {
stack_max = 1, stack_max = 1,
_mcl_dropper_on_drop = dropper_place_minecart,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then if not pointed_thing.type == "node" then
return return

View File

@ -129,9 +129,9 @@ local dropperdef = {
-- If they are containers - double down as hopper -- If they are containers - double down as hopper
mcl_util.hopper_push(pos, droppos) mcl_util.hopper_push(pos, droppos)
end end
if dropnodedef.walkable then if dropnodedef.walkable then return end
return
end -- Build a list of items in the dropper
local stacks = {} local stacks = {}
for i = 1, inv:get_size("main") do for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i) local stack = inv:get_stack("main", i)
@ -139,12 +139,32 @@ local dropperdef = {
table.insert(stacks, { stack = stack, stackpos = i }) table.insert(stacks, { stack = stack, stackpos = i })
end end
end end
-- Pick an item to drop
local dropitem = nil
local stack = nil
local r = nil
if #stacks >= 1 then if #stacks >= 1 then
local r = math.random(1, #stacks) r = math.random(1, #stacks)
local stack = stacks[r].stack stack = stacks[r].stack
local dropitem = ItemStack(stack) dropitem = ItemStack(stack)
dropitem:set_count(1) dropitem:set_count(1)
local stack_id = stacks[r].stackpos end
if not dropitem then return end
-- Flag for if the item was dropped. If true the item will be removed from
-- the inventory after dropping
local item_dropped = false
-- Check if the drop item has a custom handler
local itemdef = minetest.registered_craftitems[dropitem:get_name()]
if itemdef._mcl_dropper_on_drop then
item_dropped = itemdef._mcl_dropper_on_drop(dropitem, droppos)
end
-- If a custom handler wasn't successful then drop the item as an entity
if not item_dropped then
-- Drop as entity
local pos_variation = 100 local pos_variation = 100
droppos = vector.offset(droppos, droppos = vector.offset(droppos,
math.random(-pos_variation, pos_variation) / 1000, math.random(-pos_variation, pos_variation) / 1000,
@ -156,6 +176,12 @@ local dropperdef = {
local speed = 3 local speed = 3
item_entity:set_velocity(vector.multiply(drop_vel, speed)) item_entity:set_velocity(vector.multiply(drop_vel, speed))
stack:take_item() stack:take_item()
item_dropped = trie
end
-- Remove dropped items from inventory
if item_dropped then
local stack_id = stacks[r].stackpos
inv:set_stack("main", stack_id, stack) inv:set_stack("main", stack_id, stack)
end end
end, end,