forked from VoxeLibre/VoxeLibre
Updated contributing guidelines
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@ -18,9 +18,8 @@ Polishing existing features is always welcome.
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* [Mesehub](https://git.minetest.land/VoxeLibre/VoxeLibre)
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* [Discord](https://discord.gg/xE4z8EEpDC)
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* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
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* [IRC](https://web.libera.chat/#mineclone2)
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* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
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* [Reddit](https://www.reddit.com/r/MineClone2/)
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* [Matrix](https://app.element.io/#/room/#voxelibre:matrix.org)
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* [Reddit](https://www.reddit.com/r/VoxeLibre/)
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* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
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* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
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* [OpenCollective](https://opencollective.com/mineclone2)
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@ -60,8 +59,7 @@ actually an issue with Minetest itself, and if it is, head to the
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[Minetest issue tracker](https://github.com/minetest/minetest/issues)
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instead.
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* If you need any help regarding creating a Mesehub account or opening
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an issue, feel free to ask on the Discord / Matrix server or the IRC
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channel.
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an issue, feel free to ask on the Discord or Matrix space.
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The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
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(It appears to sometimes get lost on the page itsself)
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@ -117,8 +115,7 @@ therefore we are always looking for asset contributions.
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To contribute assets, it can be useful to learn git basics and read
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the section for Programmers of this document, however this is not required.
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It's also a good idea to join the Discord server
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(or alternatively IRC or Matrix).
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It's also a good idea to join the Discord server and/or Matrix space.
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#### Textures
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For textures we prefer original art, but in the absence of that will accept
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@ -162,7 +159,7 @@ translation files of the mods that you want to update. You can add
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support for all mods, just some of them or only one mod; you can update
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the translation file entirely or only partly; basically any effort is
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valued. If your changes are small, you can also send them to developers
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via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
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via E-Mail, Discord or Matrix - they will credit you appropriately.
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#### Things to note
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You can use the script at `tools/check_translate_files.py` to compare
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@ -205,12 +202,17 @@ decisions. Also, note that a lot of discussion takes place on the
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Discord server, so it's definitely worth checking it out.
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### Funding
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You can help pay for our infrastructure (Mesehub) by donating to our
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OpenCollective link (See Links section).
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You can help pay for our infrastructure (Mesehub) and other unforeseen
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expenses (in the last few years, only payments for Mesehub have been done)
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by donating to our OpenCollective link (See Links section).
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### Crediting
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If you opened or have contributed to an issue, you receive the
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`Community` role on our Discord (after asking for it).
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If you have been an author of a PR that got merged or contributed
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significantly to art that got merged into the game, you receive the
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`Contributor` role on our Discord (after asking for it).
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Please note that what counts as "significant" is decided by Maintainers.
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OpenCollective Funders are credited in their own section in
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`CREDITS.md` and receive a special role "Funder" on our discord (unless
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they have made their donation Incognito).
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@ -240,7 +242,7 @@ you'd like to take care of it, to avoid duplicate work.
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### Don't hesitate to ask for help
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We appreciate any contributing effort to VoxeLibre. If you are a
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relatively new programmer, you can reach us on Discord, Matrix or IRC
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relatively new programmer, you can reach us on Discord or Matrix
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for questions about git, Lua, Minetest API, VoxeLibre codebase or
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anything related to VoxeLibre. We can help you avoid writing code that
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would be deemed inadequate, or help you become familiar with VoxeLibre
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@ -252,40 +254,49 @@ scenarios by testing every time before merging it, but if your merged
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work causes problems, we ask you fix the issues as soon as possible.
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### Changing Gameplay
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Pull Requests that change gameplay have to be properly researched and
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need to state their sources. These PRs also need the maintainer's approval
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before they are merged.
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You can use these sources:
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* Testing things inside of Minecraft (Attach screenshots / video footage
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of the results)
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* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
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* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
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(Include a link to the specific page you used)
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Pull Requests that change gameplay are always subject to discussion.
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Opinions from the community on such PRs are valued, and Maintainer
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should approve the concept (which is usually granted) as well as
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the implementation (for which changes are often requested for either
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code quality or game design reasons).
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### Guidelines
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#### Git Guidelines
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* Pushing to master is disabled - don't even try it.
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* Every change is tracked as a PR.
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* All but the tiniest changes require at least one approval from a Developer
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* Pushing to master is disabled - don't even try it!
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* Every change is tracked as a PR
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* All changes require at least one approval from a Developer
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* Maintainers may merge PRs without formal approval, but should also
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take others' opinions and testing into account
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* To update branches we use rebase not merge (so we don't end up with
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excessive git bureaucracy commits in master)
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* We use merge to add the commits from a PR/branch to master
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* Smaller PRs may be squashed before merging (especially if the commit history
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on them isn't valuable), but when in doubt prefer merging
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* Manual merging may be done by a Maintainer if there are technical problems
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with the branch, with Gitea, or the PR had been merged to from master and
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the author can't fix it for whatever reason
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* Submodules should only be used if a) upstream is highly reliable and
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b) it is 100% certain that no VL specific changes to the code will be
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needed (this has never been the case before, hence VL is submodule free so far)
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* Subtrees may be used for including outside mods that don't need changes
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in the foreseeable future
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* Commit messages should be descriptive
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* Try to group your submissions best as you can:
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* Try to keep your PRs small: In some cases things reasonably be can't
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split up but in general multiple small PRs are better than a big one.
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split up but in general multiple small PRs are better than a big one
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* Similarly multiple small commits are better than a giant one. (use git commit -p)
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#### Code Guidelines
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* Each mod must provide `mod.conf`.
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* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
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`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
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* Mod names are snake case, and newly added mods (or substantially changed mods
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that are included from the outside) start with `vl_`, e.g.
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`vl_hollow_logs`, . Keep in mind Minetest
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does not support capital letters in mod names.
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* In the past mods were prefixed with `mcl_`, e.g.
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`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. New mods should **never** use this prefix.
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* Mods included from outside with no significant changes to the API
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(especially those using git-subtree or such) aren't prefixed.
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* To export functions, store them inside a global table named like the
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mod, e.g.
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@ -359,17 +370,21 @@ end
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### Developer status
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Active and trusted contributors are often granted write access to the
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VoxeLibre repository as a contributor. Those that have demonstrated the right
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technical skills and behaviours may be granted developer access. These are the
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most trusted contributors who will contribute to ensure coding standards and
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processes are followed.
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VoxeLibre repository as a contributor. This means that they can push
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directly to the branches of our repo (except for `master`).
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Pushing to others' branches without asking is discouraged, open a PR
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targeting that branch instead (PRs can target any branch).
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Those that have demonstrated the right technical skills and behaviour
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may be granted developer access. These are the most trusted contributors
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who will contribute to ensure coding standards and processes are followed.
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#### Developer responsibilities
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- If you have developer/contributor privileges you can just open a new branch
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in the VL repository (which is preferred). From that you create a pull request.
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This way other people can review your changes and make sure they work
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before they get merged.
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- If you do not (yet) have developer privs you do your work on a branch
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- If you do not (yet) have contributor or developer privs you do your work on a branch
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on your private repository e.g. using the "fork" function on mesehub.
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- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
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to merge the PR especially if it is in a similar area to what has been worked on
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@ -392,9 +407,9 @@ merged.
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- Resolving conflicts and problems within the community
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#### Current maintainers
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* AncientMariner - responsible for gameplay review, publishing releases,
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* AncientMariner - responsible for gameplay review, publishing releases
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* Herowl - responsible for gameplay review, publishing releases,
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technical guidelines
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* Nicu - responsible for community related issues
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#### Release process
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* Run `tools/generate_ingame_credits.lua` to update the ingame credits
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@ -417,6 +432,5 @@ become part of a free/libre software.
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### Crediting
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Contributors, Developers and Maintainers will be credited in
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`CREDITS.md`. If you make your first time contribution, please add
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yourself to this file. There are also Discord roles for Contributors,
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`CREDITS.md`. There are also Discord roles for Contributors,
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Developers and Maintainers.
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16
README.md
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README.md
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* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
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* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
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* OpenCollective: <https://opencollective.com/mineclone2>
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* Mastodon: <https://fosstodon.org/@MineClone2>
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* Mastodon: <https://fosstodon.org/@VoxeLibre>
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* Lemmy: <https://lemm.ee/c/voxelibre>
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* Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org>
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* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
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* IRC (barely used): <https://web.libera.chat/#mineclone2>
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## Target
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- Create a stable, moddable, free/libre game based on Minecraft
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on the Minetest engine with polished features, usable in both
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singleplayer and multiplayer. Currently, a lot of **Minecraft Java
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Edition** features are already implemented and polishing existing
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features are prioritized over new feature requests.
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- Implement features targetting
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**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
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by the Minetest Engine).
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- Create a performant experience that will run relatively
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well on really low spec computers.
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- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
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using the Minetest engine, usable in both singleplayer and multiplayer.
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- Currently, a lot of features are already implemented.
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Polishing existing features is always welcome.
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## Completion status
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This game is currently in **beta** stage.
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