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Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits

This commit is contained in:
Eliy21 2023-12-16 11:48:16 +00:00
parent 8fbd72c142
commit 32e91b45ae
1 changed files with 8 additions and 2 deletions

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@ -290,10 +290,16 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local invul = player:get_meta():get_int("mcl_damage:invulnerable") local invul = player:get_meta():get_int("mcl_damage:invulnerable")
if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
if dir.y <= 0.3 then if dir.y <= 0.3 then
local regular_v = 6.4
local enchant_v = 7
if dir.y <= 0.27 then
regular_v = regular_v * math.abs(dir.y - 1)
enchant_v = enchant_v * math.abs(dir.y - 1)
end
if enchant == 0 then if enchant == 0 then
player:add_velocity({x = 0, y = 6.4, z = 0}) player:add_velocity({x = 0, y = regular_v, z = 0})
else else
player:add_velocity({x = 0, y = 7, z = 0}) player:add_velocity({x = 0, y = enchant_v, z = 0})
end end
elseif dir.y <= 0.44 and dir.y > 0.3 and enchant > 0 then elseif dir.y <= 0.44 and dir.y > 0.3 and enchant > 0 then
knockback = knockback + 3 knockback = knockback + 3