forked from VoxeLibre/VoxeLibre
Improve cacti and cane growth ABM (#4590)
- local functions, as they are not called by anywhere else - delay water check of reed, first check height - reduce number of get_node calls (for height 1,2,3 the old code used 4,5,4 calls, the new only 2,3,3) - cane growth rate is also reduced This will make the ABM cheaper. Reviewed-on: VoxeLibre/VoxeLibre#4590 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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@ -57,45 +57,42 @@ minetest.register_abm({
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--
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-- Papyrus and cactus growing
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--
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-- Functions
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function mcl_core.grow_cactus(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "sand") ~= 0 then
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pos.y = pos.y+1
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local height = 0
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while minetest.get_node(pos).name == "mcl_core:cactus" and height < 4 do
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height = height+1
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pos.y = pos.y+1
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function grow_cactus(pos, node)
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pos.y = pos.y - 1 -- below
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then return end
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pos.y = pos.y + 2 -- above
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local above = minetest.get_node(pos).name
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if above == "air" then
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minetest.set_node(pos, {name="mcl_core:cactus"})
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return
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end
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if height < 3 then
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if above ~= "mcl_core:cactus" then return end
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pos.y = pos.y + 1 -- at max height 3
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="mcl_core:cactus"})
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end
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end
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end
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end
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function mcl_core.grow_reeds(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "soil_sugarcane") ~= 0 then
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if minetest.find_node_near(pos, 1, {"group:water"}) == nil and minetest.find_node_near(pos, 1, {"group:frosted_ice"}) == nil then
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function grow_reeds(pos, node)
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pos.y = pos.y - 1 -- below
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if minetest.get_item_group(minetest.get_node(pos).name, "soil_sugarcane") == 0 then return end
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pos.y = pos.y + 2 -- above
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local above = minetest.get_node(pos).name
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if above == "air" then
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pos.y = pos.y - 1 -- original position, check for water
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if minetest.find_node_near(pos, 1, {"group:water", "group:frosted_ice"}) == nil then return end
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pos.y = pos.y + 1 -- above
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minetest.set_node(pos, {name="mcl_core:reeds"})
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return
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end
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pos.y = pos.y+1
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local height = 0
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while minetest.get_node(pos).name == "mcl_core:reeds" and height < 3 do
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height = height+1
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pos.y = pos.y+1
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end
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if height < 3 then
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if above ~= "mcl_core:reeds" then return end
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pos.y = pos.y + 1 -- at max height 3
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if minetest.get_node(pos).name == "air" then
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pos.y = pos.y - 2 -- original position, check for water
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if minetest.find_node_near(pos, 1, {"group:water", "group:frosted_ice"}) == nil then return end
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pos.y = pos.y + 2 -- above
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minetest.set_node(pos, {name="mcl_core:reeds"})
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end
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end
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end
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end
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-- ABMs
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@ -192,9 +189,7 @@ minetest.register_abm({
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neighbors = {"group:sand"},
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interval = 25,
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chance = 40,
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action = function(pos)
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mcl_core.grow_cactus(pos)
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end,
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action = grow_cactus
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})
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local function is_walkable(pos)
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@ -239,10 +234,8 @@ minetest.register_abm({
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nodenames = {"mcl_core:reeds"},
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neighbors = {"group:soil_sugarcane"},
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interval = 25,
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chance = 10,
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action = function(pos)
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mcl_core.grow_reeds(pos)
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end,
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chance = 40,
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action = grow_reeds
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})
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--
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