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Fix flashing fire on burning mob during rain/thunder

This commit is contained in:
seventeenthShulker 2024-06-15 22:02:50 +01:00 committed by the-real-herowl
parent 2ae7536038
commit 04dee4ba54
1 changed files with 1 additions and 1 deletions

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@ -653,7 +653,7 @@ function mob_class:do_env_damage()
local _, dim = mcl_worlds.y_to_layer(pos.y) local _, dim = mcl_worlds.y_to_layer(pos.y)
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
if self.ignited_by_sunlight then if (self.ignited_by_sunlight and not mcl_weather.rain.raining) then
mcl_burning.set_on_fire(self.object, 10) mcl_burning.set_on_fire(self.object, 10)
else else
self:deal_light_damage(pos, self.sunlight_damage) self:deal_light_damage(pos, self.sunlight_damage)