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TheDarkProject/mods/HUD/mcl_hbarmor/init.lua

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Lua
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local S = minetest.get_translator(minetest.get_current_modname())
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local math = math
local tonumber = tonumber
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local get_connected_players = minetest.get_connected_players
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local mcl_hbarmor = {
-- HUD statbar values
armor = {},
-- Stores if player's HUD bar has been initialized so far.
player_active = {},
-- Time difference in seconds between updates to the HUD armor bar.
-- Increase this number for slow servers.
tick = 0.1,
-- If true, the armor bar is hidden when the player does not wear any armor
autohide = true,
}
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local tick_config = minetest.settings:get("mcl_hbarmor_tick")
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if tonumber(tick_config) then
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mcl_hbarmor.tick = tonumber(tick_config)
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end
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local function must_hide(playername, arm)
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return arm == 0
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end
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local function arm_printable(arm)
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return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
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if minetest.settings:get_bool("enable_damage") then
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local ret = mcl_hbarmor.get_armor(player)
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if ret == false then
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minetest.log("error", "[mcl_hbarmor] Call to mcl_hbarmor.get_armor in custom_hud returned with false!")
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return
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end
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local arm = tonumber(mcl_hbarmor.armor[name])
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if not arm then
arm = 0
end
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local hide
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if mcl_hbarmor.autohide then
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hide = must_hide(name, arm)
else
hide = false
end
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 0, 20, mcl_hbarmor.autohide)
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function mcl_hbarmor.get_armor(player)
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local name = player:get_player_name()
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local pts = player:get_meta():get_int("mcl_armor:armor_points")
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if not pts then
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return false
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else
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mcl_hbarmor.set_armor(name, pts)
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end
return true
end
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function mcl_hbarmor.set_armor(player_name, pts)
mcl_hbarmor.armor[player_name] = math.max(0, math.min(20, pts))
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end
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
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local arm = tonumber(mcl_hbarmor.armor[name])
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if not arm then
arm = 0
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mcl_hbarmor.armor[name] = 0
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end
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if mcl_hbarmor.autohide then
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-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
else
hb.change_hudbar(player, "armor", arm_printable(arm))
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
custom_hud(player)
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mcl_hbarmor.player_active[name] = true
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end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
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mcl_hbarmor.player_active[name] = false
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end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
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--TODO: replace this by playerglobalstep API then implemented
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main_timer = main_timer + dtime
timer = timer + dtime
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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for _,player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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if mcl_hbarmor.player_active[name] == true then
local ret = mcl_hbarmor.get_armor(player)
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if ret == false then
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minetest.log("error", "[mcl_hbarmor] Call to mcl_hbarmor.get_armor in globalstep returned with false!")
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end
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)