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TheDarkProject/settingtypes.txt

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# This file contains settings of MineClone 2that can be changed in
# minetest.conf
[World]
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# In creative mode, players are able to dig all kind of blocks
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# instantly, and have access to unlimited resources.
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# Items are not used up, and blocks do not drop.
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# Some of the functionality is only available if this setting is present
# at startup.
# This setting may be removed in later version in favor of
# per-player Creative Mode.
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creative_mode (Creative mode) bool false
# Fire spreads and flammable blocks might be destroyed by nearby fire.
# Destructive fire may cause severe destruction.
# Fire blocks will be non-destructive when this setting is disabled, but they
# still deal damage to creatures. Eternal fire is unaffected.
enable_fire (Destructive fire) bool true
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# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true
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# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if all players are in bed.
# This setting is only read at startup.
enable_bed_night_skip (Skip night when sleeping) bool true
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# Normally, players drop all their items when they die. Enable this
# setting, so players always keep their inventory on death.
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mcl_keepInventory (Keep inventory on death) bool false
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_showDeathMessages (Show death messages) bool true
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# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
# Recommended for new players and for a spoiler-free gameplay experience.
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
[Mobs]
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# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
# Controls the overall amount of mobs that spawn. The higher the number,
# the less often mobs will spawn. This does not affect mob spawners.
mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect mob spawners.
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# This setting is only read at startup.
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas. This does not affect
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true
# If enable, mobs won't bleed or emit other damage particles when
# they got hurt.
mobs_disable_blood (Disable mob blood) bool false
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[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true
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[Experimental]
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
# This feature is not finished yet!
mob_difficulty (Mob difficulty factor) float 1.0 0.0
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# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false
# If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock. No caves, trees or plants.
# Also, if enabled, the setting “mgflat_flags” is ignored.
# If disabled, Minetest's default flat map generator is used, that is, trees,
# caves, and a deeper underground can be generated.
#
# Caution: Change this setting with care!
# If you change this setting, then play on an existing flat world
# that started with a different setting (e.g. you changed from superflat
# from “enabled” to “disabled”), there will be continuity errors when players
# reach new areas. Most importantly, the void is much higher in Superflat than
# in “normal” Flat.
# But creating new flat worlds after changing this setting should be safe.
mcl_superflat_classic (Classic superflat map generation) bool true