1
0
Fork 0
TheDarkProject/mods/ENTITIES/mobs_mc/villager_zombie.lua

97 lines
2.2 KiB
Lua
Raw Normal View History

2017-07-05 03:15:46 +02:00
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
2017-07-05 03:15:46 +02:00
-- TODO: Turn villagers to zombie villager
2017-07-05 03:15:46 +02:00
--###################
--################### ZOMBIE VILLAGER
--###################
mobs:register_mob("mobs_mc:villager_zombie", {
type = "monster",
2020-04-11 02:46:03 +02:00
spawn_class = "hostile",
2017-07-05 03:15:46 +02:00
hp_min = 20,
hp_max = 20,
2020-12-06 15:46:42 +01:00
xp_min = 5,
xp_max = 5,
2019-10-02 18:31:16 +02:00
breath_max = -1,
2020-11-09 18:59:08 +01:00
armor = {undead = 90, fleshy = 90},
2017-07-05 03:15:46 +02:00
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
2017-09-13 23:13:47 +02:00
mesh = "mobs_mc_villager_zombie.b3d",
2017-07-05 03:15:46 +02:00
textures = {
{"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"},
{"mobs_mc_zombie_librarian.png"},
{"mobs_mc_zombie_priest.png"},
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"}
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 3,
2017-07-26 00:26:18 +02:00
reach = 2,
2017-07-05 03:15:46 +02:00
walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",
group_attack = true,
drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 0,
2020-12-23 17:41:42 +01:00
max = 2,
looting = "common",},
2017-07-05 03:15:46 +02:00
{name = mobs_mc.items.iron_ingot,
2018-01-23 23:13:55 +01:00
chance = 120, -- 2.5% / 3
2017-07-05 03:15:46 +02:00
min = 1,
2020-12-23 17:41:42 +01:00
max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
2017-07-05 03:15:46 +02:00
{name = mobs_mc.items.carrot,
2018-01-23 23:13:55 +01:00
chance = 120, -- 2.5% / 3
2017-07-05 03:15:46 +02:00
min = 1,
2020-12-23 17:41:42 +01:00
max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
2017-07-05 03:15:46 +02:00
{name = mobs_mc.items.potato,
2018-01-23 23:13:55 +01:00
chance = 120, -- 2.5% / 3
2017-07-05 03:15:46 +02:00
min = 1,
2020-12-23 17:41:42 +01:00
max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
2017-07-05 03:15:46 +02:00
},
sounds = {
2019-01-31 06:56:03 +01:00
random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
2017-07-20 16:34:16 +02:00
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
2017-07-05 03:15:46 +02:00
distance = 16,
},
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
sunlight_damage = 2,
ignited_by_sunlight = true,
2017-07-05 03:15:46 +02:00
view_range = 16,
2019-03-09 00:54:49 +01:00
fear_height = 4,
harmed_by_heal = true,
2017-07-05 03:15:46 +02:00
})
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
2017-07-05 03:15:46 +02:00
-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)