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TheDarkProject/mods/ENTITIES/mobs_mc/strider.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### STRIDER
--###################
local strider = {
type = "animal",
passive = true,
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 2,
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
visual = "mesh",
mesh = "extra_mobs_strider.b3d",
textures = { {
"extra_mobs_strider.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
drops = {
{name = "mcl_mobsitems:string",
chance = 1,
min = 2,
max = 5,},
},
animation = {
stand_speed = 15,
walk_speed = 15,
run_speed = 30,
stand_start = 5,
stand_end = 5,
walk_start = 1,
walk_end = 20,
},
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
water_damage = 5,
fear_height = 4,
view_range = 16,
fire_resistant = true,
floats_on_lava = 1,
floats = 0,
do_custom = function(self, dtime)
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if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
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self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
self.base_texture[1] = "extra_mobs_strider_cold.png"
self.walk_velocity = .5
self.run_velocity = 1
self.shaking = true
end
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 8
self.max_speed_reverse = 4
self.accel = 2
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 10, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
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local pos = self.object:get_pos()
local v = self.object:get_velocity()
self.object:set_velocity(vector.new(v.x,0,v.z))
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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local l = minetest.find_node_near(pos,2,{"group:lava"})
if l then self.object:set_pos(vector.new(pos.x,l.y+0.5,pos.z)) end
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return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
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if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
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if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.base_texture = {
"extra_mobs_strider.png",
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:string",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.is_creative_enabled(clicker:get_player_name()) then
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wielditem:take_item(1)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), wielditem)
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end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
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mcl_mobs.detach(clicker, {x=1, y=0, z=0})
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return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:warped_fungus_on_a_stick" then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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mcl_mobs.attach(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
end
end,
}
mcl_mobs:register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
textures = { {
"extra_mobs_strider.png",
"extra_mobs_trans.png",
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
mcl_mobs:register_mob("mobs_mc:baby_strider", baby_strider)
-- Regular spawning in the Nether
mcl_mobs:spawn_setup({
name = "mobs_mc:strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
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"Nether",
"BasaltDelta",
"WarpedForest",
"CrimsonForest",
"SoulsandValley"
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},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 2000,
})
mcl_mobs:spawn_setup({
name = "mobs_mc:baby_strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
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"Nether",
"BasaltDelta",
"WarpedForest",
"CrimsonForest",
"SoulsandValley"
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},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 100,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:strider", S("Strider"), "#000000", "#FF0000", 0)