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TheDarkProject/mods/ENTITIES/mobs_mc/silverfish.lua

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--###################
--################### SILVERFISH
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:silverfish", {
type = "monster",
passive = false,
group_attack = true,
reach = 1,
hp_min = 8,
hp_max = 8,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
visual = "mesh",
mesh = "mobs_mc_silverfish.b3d",
textures = {
{"mobs_mc_silverfish.png"},
},
pathfinding = 1,
visual_size = {x=3, y=3},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
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replace_what = mobs_mc.replace.silverfish,
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replace_rate = 2,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
view_range = 16,
attack_type = "dogfight",
damage = 1,
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reach = 1,
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blood_amount = 0,
})
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
-- Monster egg blocks (Minetest Game)
if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
local spawn_silverfish = function(pos, oldnode, oldmetadata, digger)
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_entity(pos, "mobs_mc:silverfish")
end
end
minetest.register_node("mobs_mc:monster_egg_stone", {
description = S("Stone Monster Egg"),
tiles = {"default_stone.png"},
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_cobble", {
description = S("Cobblestone Monster Egg"),
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_mossycobble", {
description = S("Mossy Cobblestone Monster Egg"),
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_stonebrick", {
description = S("Stone Brick Monster Egg"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_stone_block", {
description = S("Stone Block Monster Egg"),
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
-- Randomly spawn stone monster eggs in the world
local mg_name = minetest.get_mapgen_setting("mg_name")
local scarcity
if mg_name == "v6" then
scarcity = 28 * 28 * 28
else
scarcity = 22 * 22 * 22
end
minetest.register_ore({
ore_type = "scatter",
ore = "mobs_mc:monster_egg_stone",
wherein = "default:stone",
clust_scarcity = scarcity,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = 31000,
biomes = { "grassland" },
})
end