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TheDarkProject/mods/ENTITIES/mobs_mc/villager_zombie.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### ZOMBIE VILLAGER
--###################
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local professions = {
farmer = "mobs_mc_villager_farmer.png",
fisherman = "mobs_mc_villager_farmer.png",
fletcher = "mobs_mc_villager_farmer.png",
shepherd = "mobs_mc_villager_farmer.png",
librarian = "mobs_mc_villager_librarian.png",
cartographer = "mobs_mc_villager_librarian.png",
armorer = "mobs_mc_villager_smith.png",
leatherworker = "mobs_mc_villager_butcher.png",
butcher = "mobs_mc_villager_butcher.png",
weapon_smith = "mobs_mc_villager_smith.png",
tool_smith = "mobs_mc_villager_smith.png",
cleric = "mobs_mc_villager_priest.png",
nitwit = "mobs_mc_villager.png",
}
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mcl_mobs:register_mob("mobs_mc:villager_zombie", {
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description = S("Zombie Villager"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
hp_max = 20,
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xp_min = 5,
xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "mobs_mc_empty.png"},
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},
visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
damage = 3,
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reach = 2,
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walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",
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group_attack = true,
drops = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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{name = "mcl_core:iron_ingot",
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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{name = "mcl_farming:carrot_item",
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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{name = "mcl_farming:potato_item",
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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},
sounds = {
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random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
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distance = 16,
},
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
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on_rightclick = function(self, clicker)
if not self._curing and clicker and clicker:is_player() then
local wielditem = clicker:get_wielded_item()
-- ToDo: Only cure if zombie villager has the weakness effect
if wielditem:get_name() == "mcl_core:apple_gold" then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
self._curing = math.random(3 * 60, 5 * 60)
self.shaking = true
end
end
end,
do_custom = function(self, dtime)
if self._curing then
self._curing = self._curing - dtime
local obj = self.object
if self._curing <= 0 then
local villager_obj = minetest.add_entity(obj:get_pos(), "mobs_mc:villager")
local villager = villager_obj:get_luaentity()
local yaw = obj:get_yaw()
villager_obj:set_yaw(yaw)
villager.target_yaw = yaw
villager.nametag = self.nametag
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villager._profession = "unemployed"
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self._curing = nil
mcl_burning.extinguish(obj)
obj:remove()
return false
end
end
end,
sunlight_damage = 2,
ignited_by_sunlight = true,
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view_range = 16,
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fear_height = 4,
harmed_by_heal = true,
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})
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mcl_mobs:spawn_specific(
"mobs_mc:villager_zombie",
"overworld",
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"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
4090,
4,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
--mcl_mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)