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TheDarkProject/mods/ITEMS/mcl_potions/functions.lua

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Lua
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local invisibility = {}
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
function mcl_potions.invisible(player, toggle)
if not player then return false end
invisibility[player:get_player_name()] = toggle
if toggle then -- hide player
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
player:set_properties({visual_size = {x = 1, y = 1}})
player:set_nametag_attributes({color = {a = 255}})
end
end
function mcl_potions._use_potion(item)
item:replace("mcl_potions:glass_bottle")
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minetest.sound_play("mcl_potions_drinking")
end
function mcl_potions.healing_func(player, hp) player:set_hp(player:get_hp() + hp) end
function mcl_potions.swiftness_func(player, factor, duration)
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
end
function mcl_potions.leaping_func(player, factor, duration)
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
end
function mcl_potions.weakness_func(player, factor, duration)
player:set_attribute("weakness", tostring(factor))
print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
end
function mcl_potions.poison_func(player, factor, duration)
player:set_attribute("poison", tostring(factor))
print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
end
function mcl_potions.regeneration_func(player, factor, duration)
player:set_attribute("regeneration", tostring(factor))
print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration"))
minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end )
end
function mcl_potions.invisiblility_func(player, duration)
mcl_potions.invisible(player, true)
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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end