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TheDarkProject/mods/PLAYER/mcl_criticals/init.lua

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mcl_damage.register_modifier(function(obj, damage, reason)
if reason.type == "player" then
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local hitter = reason.direct
if mcl_sprint.is_sprinting(hitter) then
obj:add_velocity(hitter:get_velocity())
elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
local pos = mcl_util.get_object_center(obj)
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
minetest.sound_play("mcl_criticals_hit", {object = obj})
-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
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return damage + math.random(0, math.floor(damage * 1.5 + 2))
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end
end
end, -100)