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TheDarkProject/mods/craftingpack/crafting/creative.lua

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Lua
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crafting = {}
crafting.creative_inventory_size = 0
function init()
local inv = minetest.create_detached_inventory("creative", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return -1
else
return 0
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
set_inv("all")
end
function set_inv(filter, player)
local inv = minetest.get_inventory({type="detached", name="creative"})
inv:set_size("main", 0)
local creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
if filter ~= "" then
if filter == "#blocks" then
if def.walkable == true then
table.insert(creative_list, name)
end
elseif filter == "#deco" then
if def.walkable == false or def.drawtype == "plantlike" or def.drawtype == "allfaces_optional" then--def.groups. == true then
table.insert(creative_list, name)
end
elseif filter == "#mese" then
if string.find(string.lower(def.name), "mese") or string.find(string.lower(def.description), "mese") then
table.insert(creative_list, name)
end
elseif filter == "#rail" then
if string.find(string.lower(def.name), "rail") or string.find(string.lower(def.description), "rail") or string.find(string.lower(def.name), "cart") or string.find(string.lower(def.description), "cart") or string.find(string.lower(def.description), "boat") then
table.insert(creative_list, name)
end
elseif filter == "#misc" then
if def.drawtype == nil and def.tool_capabilities == nil and not string.find(string.lower(def.description), "ingot") and not string.find(string.lower(def.description), "lump") and not string.find(string.lower(def.description), "dye") and not string.find(string.lower(def.name), "diamond") and not string.find(string.lower(def.name), "mese") and not string.find(string.lower(def.name), "obsidian") and not string.find(string.lower(def.description), "clay") then
table.insert(creative_list, name)
end
elseif filter == "#food" then
if def.groups.food ~= nil or string.find(string.lower(def.description), "apple") or string.find(string.lower(def.description), "bread") then
table.insert(creative_list, name)
end
elseif filter == "#tools" then
if def.tool_capabilities ~= nil and not string.find(string.lower(def.description), "sword") then
table.insert(creative_list, name)
end
elseif filter == "#combat" then
if def.tool_capabilities ~= nil and (string.find(string.lower(def.description), "sword") or string.find(string.lower(def.name), "armor") or string.find(string.lower(def.description), "bow") or string.find(string.lower(def.description), "arrow")) or string.find(string.lower(def.name), "armor") then
table.insert(creative_list, name)
end
elseif filter == "#matr" then
if def.drawtype == nil and def.tool_capabilities == nil and (string.find(string.lower(def.description), "ingot") or string.find(string.lower(def.description), "lump") or string.find(string.lower(def.description), "dye") or string.find(string.lower(def.name), "diamond") or string.find(string.lower(def.name), "mese") or string.find(string.lower(def.name), "obsidian") or string.find(string.lower(def.description), "clay") or string.find(string.lower(def.description), "stick") or string.find(string.lower(def.description), "flint") or string.find(string.lower(def.description), "seed")) then
table.insert(creative_list, name)
end
elseif filter == "all" then
table.insert(creative_list, name)
else --for all other
if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
table.insert(creative_list, name)
end
end
end
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do
inv:add_item("main", ItemStack(itemstring))
end
crafting.creative_inventory_size = #creative_list
--print("creative inventory size: "..dump(crafting.creative_inventory_size))
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
-- Create detached creative inventory after loading all mods
minetest.after(0, init)
local offset = {}
local hoch = {}
local bg = {}
offset["blocks"] = "-0.29,-0.25"
offset["deco"] = "0.98,-0.25"
offset["mese"] = "2.23,-0.25"
offset["rail"] = "3.495,-0.25"
offset["misc"] = "4.75,-0.25"
offset["nix"] = "8.99,-0.25"
offset["food"] = "-0.29,8.12"
offset["tools"] = "0.98,8.12"
offset["combat"] = "2.23,8.12"
offset["brew"] = "3.495,8.12"
offset["matr"] = offset["brew"]--"4.74,8.12"
offset["inv"] = "8.99,8.12"
hoch["blocks"] = ""
hoch["deco"] = ""
hoch["mese"] = ""
hoch["rail"] = ""
hoch["misc"] = ""
hoch["nix"] = ""
hoch["food"] = "^[transformfy"
hoch["tools"] = "^[transformfy"
hoch["combat"] = "^[transformfy"
hoch["brew"] = "^[transformfy"
hoch["matr"] = "^[transformfy"
hoch["inv"] = "^[transformfy"
local dark_bg = "crafting_creative_bg_dark.png"
local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["mese"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
end
crafting.set_creative_formspec = function(player, start_i, pagenum, show, page)
reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
local pagemax = math.floor((crafting.creative_inventory_size-1) / (9*5) + 1)
local slider_height = 4/pagemax
local slider_pos = slider_height*(pagenum-1)+2.25
local name = "nix"
local formspec = ""
local main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]"
if page ~= nil then name = page end
bg[name] = "crafting_creative_bg.png"
if name == "inv" then
main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
"list[current_player;main;0,3.75;9,3;9]"
end
formspec = "size[10,9.3]"..
"background[-0.19,-0.25;10.5,9.87;crafting_inventory_creative.png]"..
"bgcolor[#080808BB;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"label[-5,-5;"..name.."]"..
"image[" .. offset[name] .. ";1.5,1.44;crafting_creative_active.png"..hoch[name].."]"..
"image_button[-0.1,0;1,1;"..bg["blocks"].."^crafting_creative_build.png;build;]".. --build blocks
"image_button[1.15,0;1,1;"..bg["deco"].."^crafting_creative_deko.png;deco;]".. --decoration blocks
"image_button[2.415,0;1,1;"..bg["mese"].."^crafting_creative_mese.png;mese;]".. --redstone
"image_button[3.693,0;1,1;"..bg["rail"].."^crafting_creative_rail.png;rail;]".. --transportation
"image_button[4.93,0;1,1;"..bg["misc"].."^crafting_creative_misc.png;misc;]".. --miscellaneous
"image_button[9.19,0;1,1;"..bg["nix"].."^crafting_creative_all.png;default;]".. --search
"image[0,1;5,0.75;fnt_"..name..".png]"..
"list[current_player;main;0,7;9,1;]"..
main_list..
"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"..
"image_button[-0.1,8.28;1,1;"..bg["food"].."^crafting_food.png;food;]".. --foodstuff
"image_button[1.15,8.28;1,1;"..bg["tools"].."^crafting_creative_tool.png;tools;]".. --tools
"image_button[2.415,8.28;1,1;"..bg["combat"].."^crafting_creative_sword.png;combat;]".. --combat
"image_button[3.693,8.28;1,1;"..bg["matr"].."^crafting_creative_matr.png;matr;]".. --brewing
--"image_button[4.93,8.28;1,1;"..bg["brew"].."^crafting_creative_matr.png;matr;]".. --materials^
"image_button[9.19,8.28;1,1;"..bg["inv"].."^crafting_creative_inv.png;inv;]".. --inventory
"list[detached:creative_trash;main;9,7;1,1;]"..
"image[9,7;1,1;crafting_creative_trash.png]"
if name == "nix" then formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;]" end
if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
player:set_inventory_formspec(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local page = nil
if not minetest.setting_getbool("creative_mode") then
return
end
if fields.bgcolor then
minetest.chat_send_all("jupp")
end
if fields.suche ~= nil and fields.suche ~= "" then
set_inv(string.lower(fields.suche))
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minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec())
end
if fields.build then
set_inv("#blocks",player)
page = "blocks"
end
if fields.deco then
set_inv("#deco",player)
page = "deco"
end
if fields.mese then
set_inv("#mese",player)
page = "mese"
end
if fields.rail then
set_inv("#rail",player)
page = "rail"
end
if fields.misc then
set_inv("#misc",player)
page = "misc"
end
if fields.default then
set_inv("all")
page = nil
end
if fields.food then
set_inv("#food")
page = "food"
end
if fields.tools then
set_inv("#tools")
page = "tools"
end
if fields.combat then
set_inv("#combat")
page = "combat"
end
if fields.matr then
set_inv("#matr")
page = "matr"
end
if fields.inv then
page = "inv"
end
-- Figure out current page from formspec
local current_page = 0
local formspec = player:get_inventory_formspec()
local size = string.len(formspec)
local marker = string.sub(formspec,size-2)
marker = string.sub(marker,1)
if marker ~= nil and marker == "p" then
local page = string.sub(formspec,size-1)
--minetest.chat_send_all(page)
start_i = page
end
start_i = tonumber(start_i) or 0
if fields.creative_prev then
start_i = start_i - 9*5
page = tmp_page
end
if fields.creative_next then
start_i = start_i + 9*5
page = tmp_page
end
if start_i < 0 then
start_i = start_i + 9*5
end
if start_i >= crafting.creative_inventory_size then
start_i = start_i - 9*5
end
if start_i < 0 or start_i >= crafting.creative_inventory_size then
start_i = 0
end
crafting.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page)
end)
if minetest.setting_getbool("creative_mode") then
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
}
}
})
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return true
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
return
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
end
end
end
end