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TheDarkProject/mods/ENTITIES/mobs_mc/guardian_elder.lua

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-- v1.4
--###################
--################### GUARDIAN
--###################
local S = minetest.get_translator("mobs_mc")
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mcl_mobs.register_mob("mobs_mc:guardian_elder", {
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description = S("Elder Guardian"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 80,
hp_max = 80,
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xp_min = 10,
xp_max = 10,
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breath_max = -1,
passive = false,
attack_type = "dogfight",
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pathfinding = 1,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 8,
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reach = 3,
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collisionbox = {-0.99875, 0.5, -0.99875, 0.99875, 2.4975, 0.99875},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian_elder.png"},
},
visual_size = {x=7, y=7},
sounds = {
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random = "mobs_mc_guardian_random",
war_cry = "mobs_mc_guardian_random",
damage = {name="mobs_mc_guardian_hurt", gain=0.3},
death = "mobs_mc_guardian_death",
flop = "mobs_mc_squid_flop",
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base_pitch = 0.6,
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distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
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-- TODO: Reduce # of drops when ocean monument is ready.
-- Greatly increased amounts of prismarine
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{name = "mcl_ocean:prismarine_shard",
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chance = 1,
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min = 1,
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max = 64,
looting = "common",},
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-- TODO: Only drop if killed by player
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{name = "mcl_sponges:sponge_wet",
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chance = 1,
min = 1,
max = 1,},
-- The following drops are approximations
-- Fish / prismarine crystal
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{name = "mcl_fishing:fish_raw",
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chance = 4,
min = 1,
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max = 1,
looting = "common",},
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{name = "mcl_ocean:prismarine_crystals",
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chance = 1,
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min = 1,
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max = 10,
looting = "common",},
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-- Rare drop: fish
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{name = "mcl_fishing:fish_raw",
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chance = 160, -- 2.5% / 4
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
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{name = "mcl_fishing:salmon_raw",
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chance = 160,
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
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{name = "mcl_fishing:clownfish_raw",
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chance = 160,
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
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{name = "mcl_fishing:pufferfish_raw",
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chance = 160,
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
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},
fly = true,
makes_footstep_sound = false,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false,
view_range = 16,
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})
-- Spawning disabled due to size issues <- what do you mean? -j4i
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-- TODO: Re-enable spawning
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-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
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-- spawn eggs
mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)
mcl_mobs:non_spawn_specific("mobs_mc:guardian_elder","overworld",0,minetest.LIGHT_MAX+1)