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TheDarkProject/mods/ENTITIES/mobs_mc/pig.lua

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--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:pig", {
type = "animal",
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spawn_class = "passive",
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runaway = true,
hp_min = 10,
hp_max = 10,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45},
visual = "mesh",
mesh = "mobs_mc_pig.b3d",
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textures = {{
"blank.png", -- baby
"mobs_mc_pig.png", -- base
"blank.png", -- saddle
}},
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visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
},
fear_height = 4,
sounds = {
random = "mobs_pig",
death = "mobs_pig_angry",
damage = "mobs_pig",
distance = 16,
},
animation = {
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stand_speed = 40,
walk_speed = 40,
run_speed = 50,
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stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
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run_start = 0,
run_end = 40,
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},
follow = mobs_mc.follow.pig,
view_range = 5,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
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self.driver_attach_at = {x = 0.0, y = 2.75, z = -1.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
-- Feed pig
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
-- Put saddle on pig
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
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self.base_texture = {
"blank.png", -- baby
"mobs_mc_pig.png", -- base
"mobs_mc_pig_saddle.png", -- saddle
}
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self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.saddle,
chance = 1,
min = 1,
max = 1,},
}
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
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minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
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end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
-- Capture pig
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
ent_c.tamed = true
ent_c.owner = parent1.owner
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return false
end
end,
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})
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mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)