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TheDarkProject/mods/ENTITIES/mobs_mc/llama.lua

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local S = minetest.get_translator("mobs_mc")
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--###################
--################### LLAMA
--###################
local carpets = {
-- group = { carpet , short_texture_name }
unicolor_white = { "mcl_wool:white_carpet", "white" },
unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" },
unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" },
unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" },
unicolor_blue = { "mcl_wool:blue_carpet", "blue" },
unicolor_dark_green = { "mcl_wool:green_carpet", "green" },
unicolor_green = { "mcl_wool:lime_carpet", "lime" },
unicolor_violet = { "mcl_wool:purple_carpet", "purple" },
unicolor_light_red = { "mcl_wool:pink_carpet", "pink" },
unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" },
unicolor_orange = { "mcl_wool:orange_carpet", "orange" },
unicolor_red = { "mcl_wool:red_carpet", "red" },
unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" },
unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" },
unicolor_black = { "mcl_wool:black_carpet", "black" },
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
}
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local function get_drops(self)
self.drops = {}
table.insert(self.drops,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",
})
if self.carpet then
table.insert(self.drops,{name = self.carpet,
chance = 1,
min = 1,
max = 1,})
end
if self._has_chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
mcl_mobs.register_mob("mobs_mc:llama", {
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
passive = false,
attack_type = "shoot",
shoot_interval = 5.5,
arrow = "mobs_mc:llamaspit",
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
spawn_in_group_min = 2, -- was 4
spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
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head_swivel = "head.control",
bone_eye_height = 11,
head_eye_height = 3,
horizontal_head_height=0,
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curiosity = 60,
head_yaw = "z",
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hp_min = 15,
hp_max = 30,
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xp_min = 1,
xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
visual = "mesh",
mesh = "mobs_mc_llama.b3d",
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textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
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},
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makes_footstep_sound = true,
runaway = false,
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walk_velocity = 1,
run_velocity = 4.4,
follow_velocity = 4.4,
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floats = 1,
drops = {
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{name = "mcl_mobitems:leather",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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},
fear_height = 4,
sounds = {
random = "mobs_mc_llama",
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eat = "mobs_mc_animal_eat_generic",
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-- TODO: Death and damage sounds
distance = 16,
},
animation = {
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stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 35,
run_start = 0, run_end = 40, run_speed = 50,
},
child_animations = {
stand_start = 41, stand_end = 41,
walk_start = 41, walk_end = 81, walk_speed = 50,
run_start = 41, run_end = 81, run_speed = 75,
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},
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follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
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view_range = 16,
do_custom = function(self, dtime)
-- set needed values if not already present
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if not self.v3 then
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self.v3 = 0
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self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 12.7, z = -5}
self.driver_eye_offset = {x = 0, y = 6, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of llama
if self.driver then
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- detach from llama properly
if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
end,
on_rightclick = function(self, clicker)
-- Make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_farming:hay_block" then
-- Breed with hay bale
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if self:feed_tame(clicker, 1, true, false) then return end
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elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._has_chest = true
self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = self.base_texture[3]
self.object:set_properties({
textures = self.base_texture,
})
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get_drops(self)
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return
elseif self._has_chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
return
else
-- Feed with anything else
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if self:feed_tame(clicker, 1, false, true) then return end
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end
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if mcl_mobs:protect(self, clicker) then return end
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-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
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get_drops(self)
return
end
end
end
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-- detatch player already riding llama
if self.driver and clicker == self.driver then
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mcl_mobs.attach(self, clicker)
end
end
end,
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
local child, parent
if math.random(1,2) == 1 then
parent = parent1
else
parent = parent2
end
child = mcl_mobs.spawn_child(pos, parent.name)
if child then
local ent_c = child:get_luaentity()
ent_c.base_texture = table.copy(ent_c.base_texture)
ent_c.base_texture[2] = "blank.png"
child:set_properties({textures = ent_c.base_texture})
ent_c.tamed = true
ent_c.carpet = nil
ent_c.owner = parent.owner
return false
end
end,
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on_spawn = function(self)
if not self._inv_size then
local r = math.random(1000)
if r < 80 then
self._inv_size = 15
elseif r < 160 then
self._inv_size = 12
elseif r < 488 then
self._inv_size = 9
elseif r < 816 then
self._inv_size = 6
else
self._inv_size = 3
end
end
end,
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})
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mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
-- spit arrow (weapon)
mcl_mobs.register_arrow("mobs_mc:llamaspit", {
visual = "sprite",
visual_size = {x = 0.10, y = 0.10},
textures = {"mobs_mc_llama_spit.png"},
velocity = 5,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, mob)
end,
hit_node = function(self, pos, node)
end
})
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--spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:llama",
"overworld",
"ground",
{
"Savanna",
"SavannaM",
"SavannaM_beach",
"Savanna_beach",
"Savanna_ocean",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
}, --FIXME: Needs Windswept Forest when that is added.
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0,
minetest.LIGHT_MAX+1,
30,
50,
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5,
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mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)
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-- spawn eggs
mcl_mobs.register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)