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TheDarkProject/mods/ENTITIES/mobs_mc/squid.lua

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-- v1.1
--###################
--################### SQUID
--###################
local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:squid", {
type = "animal",
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spawn_class = "water",
can_despawn = true,
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passive = true,
hp_min = 10,
hp_max = 10,
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xp_min = 1,
xp_max = 3,
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armor = 100,
-- FIXME: If the squid is near the floor, it turns black
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
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visual = "mesh",
mesh = "mobs_mc_squid.b3d",
textures = {
{"mobs_mc_squid.png"}
},
sounds = {
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damage = {name="mobs_mc_squid_hurt", gain=0.3},
death = {name="mobs_mc_squid_death", gain=0.4},
flop = "mobs_mc_squid_flop",
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-- TODO: sounds: random
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distance = 16,
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = mobs_mc.items.black_dye,
chance = 1,
min = 1,
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max = 3,
looting = "common",},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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breathes_in_water = true,
jump = false,
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view_range = 16,
runaway = true,
fear_height = 4,
})
-- TODO: Behaviour: squirt
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-- Spawn near the water surface
local water = mobs_mc.spawn_height.water
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_mc:squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
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-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)