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TheDarkProject/mods/item_drop/init.lua

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Lua
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2015-06-29 19:55:56 +02:00
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
local ctrl = player:get_player_control()
if ctrl.up or ctrl.left or ctrl.right then
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
local en = object:get_luaentity()
if not object:is_player() and en and en.name == "__builtin:item" then
if inv and
inv:room_for_item("main", ItemStack(en.itemstring)) then
inv:add_item("main", ItemStack(en.itemstring))
if en.itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
en.itemstring = ""
object:remove()
end
end
end
end
end
end
end)
function minetest.handle_node_drops(pos, drops, digger)
local inv
if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
inv = digger:get_inventory()
end
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do
local obj = minetest.env:add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
end
end
end
end
end
end