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TheDarkProject/mods/ITEMS/mcl_enchanting/init.lua

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local modpath = minetest.get_modpath("mcl_enchanting")
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local S = minetest.get_translator("mcl_enchanting")
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mcl_enchanting = {
book_offset = vector.new(0, 0.75, 0),
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book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
book_animation_steps = {0, 640, 680, 700, 740},
book_animation_speed = 40,
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roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
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enchantments = {},
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overlay = "^[colorize:white:50^[colorize:purple:50",
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enchanting_lists = {"enchanting", "enchanting_item", "enchanting_lapis"},
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bookshelf_positions = {
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
{x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2},
{x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2},
{x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2},
{x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2},
{x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
-- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1},
{x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0},
{x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1},
{x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0},
{x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1},
-- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
},
air_positions = {
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
},
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}
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dofile(modpath .. "/engine.lua")
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dofile(modpath .. "/enchantments.lua")
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minetest.register_chatcommand("enchant", {
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description = S("Enchant an item"),
params = S("<player> <enchantment> [<level>]"),
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privs = {give = true},
func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
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return false, S("Usage: /enchant <player> <enchantment> [<level>]")
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end
local target = minetest.get_player_by_name(target_name)
if not target then
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return false, S("Player '@1' cannot be found.", target_name)
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end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if not can_enchant then
if errorstring == "enchantment invalid" then
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return false, S("There is no such enchantment '@1'.", enchantment)
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elseif errorstring == "item missing" then
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return false, S("The target doesn't hold an item.")
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elseif errorstring == "item not supported" then
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return false, S("The selected enchantment can't be added to the target item.")
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elseif errorstring == "level invalid" then
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return false, S("'@1' is not a valid number", level_str)
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elseif errorstring == "level too high" then
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return false, S("The number you have entered (@1) is too big, it must be at most @2.", level_str, extra_info)
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elseif errorstring == "level too small" then
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return false, S("The number you have entered (@1) is too small, it must be at least @2.", level_str, extra_info)
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elseif errorstring == "incompatible" then
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return false, S("@1 can't be combined with @2.", mcl_enchanting.get_enchantment_description(enchantment, level), extra_info)
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end
else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
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return true, S("Enchanting succeded.")
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end
end
})
minetest.register_chatcommand("forceenchant", {
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description = S("Forcefully enchant an item"),
params = S("<player> <enchantment> [<level>]"),
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privs = {give = true},
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func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
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return false, S("Usage: /forceenchant <player> <enchantment> [<level>]")
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end
local target = minetest.get_player_by_name(target_name)
if not target then
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return false, S("Player '@1' cannot be found.", target_name)
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end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if errorstring == "enchantment invalid" then
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return false, S("There is no such enchantment '@1'.", enchantment)
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elseif errorstring == "item missing" then
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return false, S("The target doesn't hold an item.")
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elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then
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return false, S("The target item is not enchantable.")
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elseif errorstring == "level invalid" then
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return false, S("'@1' is not a valid number.", level_str)
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else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
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return true, S("Enchanting succeded.")
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end
end
})
minetest.register_craftitem("mcl_enchanting:book_enchanted", {
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description = S("Enchanted Book"),
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inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay,
groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1},
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
stack_max = 1,
})
local spawn_book_entity = function(pos, respawn)
if respawn then
-- Check if we already have a book
local objs = minetest.get_objects_inside_radius(pos, 1)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if lua and lua.name == "mcl_enchanting:book" then
if lua._table_pos and vector.equals(pos, lua._table_pos) then
return
end
end
end
end
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
if obj then
local lua = obj:get_luaentity()
if lua then
lua._table_pos = table.copy(pos)
end
end
end
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minetest.register_entity("mcl_enchanting:book", {
initial_properties = {
visual = "mesh",
mesh = "mcl_enchanting_book.b3d",
visual_size = {x = 12.5, y = 12.5},
collisionbox = {0, 0, 0},
pointable = false,
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physical = false,
textures = {"mcl_enchanting_book_entity.png"},
static_save = false,
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},
_player_near = false,
_table_pos = nil,
on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal = 1})
mcl_enchanting.set_book_animation(self, "close")
end,
on_step = function(self, dtime)
local old_player_near = self._player_near
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local player_near = false
local player
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
if obj:is_player() then
player_near = true
player = obj
end
end
if player_near and not old_player_near then
mcl_enchanting.set_book_animation(self, "opening")
mcl_enchanting.schedule_book_animation(self, "open")
elseif old_player_near and not player_near then
mcl_enchanting.set_book_animation(self, "closing")
mcl_enchanting.schedule_book_animation(self, "close")
end
if player then
mcl_enchanting.look_at(self, player:get_pos())
end
self._player_near = player_near
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mcl_enchanting.check_animation_schedule(self, dtime)
end,
})
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local rotate
if minetest.get_modpath("screwdriver") then
rotate = screwdriver.rotate_simple
end
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minetest.register_node("mcl_enchanting:table", {
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description = S("Enchanting Table"),
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drawtype = "nodebox",
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
},
sounds = mcl_sounds.node_sound_stone_defaults(),
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groups = {pickaxey = 2, deco_block = 1},
on_rotate = rotate,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_meta = clicker:get_meta()
local table_meta = minetest.get_meta(pos)
local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
local table_name = table_meta:get_string("name")
if table_name == "" then
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table_name = S("Enchant")
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end
player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
player_meta:set_string("mcl_enchanting:table_name", table_name)
mcl_enchanting.show_enchanting_formspec(clicker)
-- Respawn book entity just in case it got lost
spawn_book_entity(pos, true)
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end,
on_construct = function(pos)
spawn_book_entity(pos)
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local dname = (digger and digger:get_player_name()) or ""
if minetest.is_creative_enabled(dname) then
return
end
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local itemstack = ItemStack("mcl_enchanting:table")
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
itemmeta:set_string("name", meta:get_string("name"))
itemmeta:set_string("description", meta:get_string("description"))
minetest.add_item(pos, itemstack)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
meta:set_string("name", itemmeta:get_string("name"))
meta:set_string("description", itemmeta:get_string("description"))
end,
after_destruct = function(pos)
local objs = minetest.get_objects_inside_radius(pos, 1)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if lua and lua.name == "mcl_enchanting:book" then
if lua._table_pos and vector.equals(pos, lua._table_pos) then
obj:remove()
end
end
end
end,
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drop = "",
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mcl_enchanting:table",
recipe = {
{"", "mcl_books:book", ""},
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})
minetest.register_abm({
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label = "Enchanting table bookshelf particles",
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interval = 1,
chance = 1,
nodenames = "mcl_enchanting:table",
action = function(pos)
local absolute, relative = mcl_enchanting.get_bookshelves(pos)
for i, ap in ipairs(absolute) do
if math.random(10) == 1 then
local rp = relative[i]
minetest.add_particle({
pos = ap,
velocity = vector.subtract(vector.new(0, 5, 0), rp),
acceleration = {x = 0, y = -9.81, z = 0},
expirationtime = 2,
size = 2,
texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png",
collision_detection = true,
collision_removal = true,
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})
end
end
minetest.get_meta(pos):set_int("mcl_enchanting:num_bookshelves", math.min(15, #absolute))
end
})
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minetest.register_lbm({
label = "(Re-)spawn book entity above enchanting table",
name = "mcl_enchanting:spawn_book_entity",
nodenames = {"mcl_enchanting:table"},
run_at_every_load = true,
action = function(pos)
spawn_book_entity(pos)
end,
})
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minetest.register_on_mods_loaded(mcl_enchanting.initialize)
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minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
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minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
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table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)