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TheDarkProject/mods/ITEMS/mcl_enchanting/enchantments.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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-- Taken from https://minecraft.gamepedia.com/Enchanting
local function increase_damage(damage_group, factor)
return function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end
end
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-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
mcl_enchanting.enchantments.bane_of_arthropods = {
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name = S("Bane of Arthropods"),
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max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {smite = true, sharpness = true},
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weight = 5,
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description = S("Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."),
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curse = false,
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on_enchant = increase_damage("anthropod", 2.5),
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requires_tool = false,
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treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.channeling = {
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name = S("Channeling"),
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max_level = 1,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 1,
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description = S("Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{25, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
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-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = {
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name = S("Curse of Vanishing"),
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max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {},
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incompatible = {},
weight = 1,
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description = S("Item destroyed on death."),
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curse = true,
on_enchant = function() end,
requires_tool = false,
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treasure = true,
power_range_table = {{25, 50}},
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inv_combat_tab = true,
inv_tool_tab = true,
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}
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-- implemented in mcl_playerplus
mcl_enchanting.enchantments.depth_strider = {
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name = S("Depth Strider"),
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max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
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description = S("Increases underwater movement speed."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.efficiency = {
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name = S("Efficiency"),
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max_level = 5,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {},
weight = 10,
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description = S("Increases mining speed."),
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curse = false,
on_enchant = function()
-- Updating digging speed is handled by update_groupcaps which
-- is called from load_enchantments.
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end,
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requires_tool = false,
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treasure = false,
power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}},
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inv_combat_tab = false,
inv_tool_tab = true,
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}
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-- implemented in mcl_mobs and via register_on_punchplayer callback
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mcl_enchanting.enchantments.fire_aspect = {
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name = S("Fire Aspect"),
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max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Sets target on fire."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{10, 61}, {30, 71}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item()
if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then
local player_pos = player:get_pos()
local hitter_pos = hitter:get_pos()
if vector.distance(hitter_pos, player_pos) <= 3 then
mcl_burning.set_on_fire(player, fire_aspect_level * 4)
end
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end
end
end
end)
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mcl_enchanting.enchantments.flame = {
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name = S("Flame"),
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max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Arrows set target on fire."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{20, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented in mcl_item_entity
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mcl_enchanting.enchantments.fortune = {
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name = S("Fortune"),
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max_level = 3,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {},
disallow = {},
incompatible = {silk_touch = true},
weight = 2,
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description = S("Increases certain block drops."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
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inv_combat_tab = false,
inv_tool_tab = true,
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}
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-- implemented via walkover.register_global
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mcl_enchanting.enchantments.frost_walker = {
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name = S("Frost Walker"),
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max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
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description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = true,
power_range_table = {{10, 25}, {20, 35}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
-- 1011 = sqrt(4096000)/2; 4096000 is the max number of nodes for find_nodes_in_area_under_air
local radius = math.min(frost_walker + 2, 1011)
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
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-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.impaling = {
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name = S("Impaling"),
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max_level = 5,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Trident deals additional damage to ocean mobs."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
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-- implemented in mcl_bows
mcl_enchanting.enchantments.infinity = {
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name = S("Infinity"),
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max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {mending = true},
weight = 1,
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description = S("Shooting consumes no regular arrows."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{20, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented via minetest.calculate_knockback
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mcl_enchanting.enchantments.knockback = {
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name = S("Knockback"),
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max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
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description = S("Increases knockback."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{5, 61}, {25, 71}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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local luaentity
if hitter then
luaentity = hitter:get_luaentity()
end
if hitter and hitter:is_player() and distance <= 3 then
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local wielditem = hitter:get_wielded_item()
--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
knockback = knockback + 3.22 * enchant
-- add vertical lift to knockback
local v = player:get_velocity()
local added_v = 0
local invul = player:get_meta():get_int("mcl_damage:invulnerable")
if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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local regular_v = 6.4
local enchant_v = 7
regular_v = regular_v * math.abs(dir.y - 1)
enchant_v = enchant_v * math.abs(dir.y - 1)
if enchant == 0 then
player:add_velocity({x = 0, y = regular_v, z = 0})
added_v = regular_v
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else
player:add_velocity({x = 0, y = enchant_v, z = 0})
added_v = enchant_v
end
-- add minimum knockback
if knockback <= 1.5 then
knockback = knockback + 4.875
elseif knockback <= 6.19 then
knockback = knockback + 0.609375
end
end
-- counteract forward velocity when hit
local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
if self_dir_dot < 0 then
player:add_velocity({x = v.x * -1, y = 0, z = v.z * -1})
end
-- add player velocity to knockback
local h_name = hitter:get_player_name()
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local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
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knockback = knockback + hitter_mag * 0.6875
elseif dir_dot > 0 then
knockback = knockback + hitter_mag * 0.515625
end
-- reduce floatiness
minetest.after(0.25, function()
player:add_velocity({x = 0, y = (v.y + added_v) * -0.375, z = 0})
end)
-- reduce knockback when moving towards hitter while attacking
local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
local control = player:get_player_control()
if self_dir_dot < -4.3 and control.up and control.LMB then
knockback = knockback * 0.6
end
-- remove knockback if invulnerable
if invul > 0 then
knockback = 0
end
elseif hitter and hitter:is_player() and distance > 3 then
knockback = 0
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elseif luaentity and luaentity._knockback then
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local kb = knockback + luaentity._knockback / 4
local punch_dir = dir
punch_dir.y = 0
punch_dir = vector.normalize(punch_dir) * kb
punch_dir.y = 4
player:add_velocity(punch_dir)
knockback = 0
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end
return knockback
end
-- implemented in mcl_mobs and mobs_mc
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mcl_enchanting.enchantments.looting = {
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name = S("Looting"),
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max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Increases mob loot."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.loyalty = {
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name = S("Loyalty"),
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max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 5,
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description = S("Trident returns after being thrown. Higher levels reduce return time."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
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-- implemented in mcl_fishing
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mcl_enchanting.enchantments.luck_of_the_sea = {
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name = S("Luck of the Sea"),
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max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Increases rate of good loot (enchanting books, etc.)"),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
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inv_combat_tab = false,
inv_tool_tab = true,
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}
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-- implemented in mcl_fishing
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mcl_enchanting.enchantments.lure = {
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name = S("Lure"),
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max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Decreases time until rod catches something."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
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inv_combat_tab = false,
inv_tool_tab = true,
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}
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-- implemented in mcl_experience
mcl_enchanting.enchantments.mending = {
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name = S("Mending"),
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max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {},
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incompatible = {infinity = true},
weight = 2,
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description = S("Repair the item while gaining XP orbs."),
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curse = false,
on_enchant = function() end,
requires_tool = true,
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treasure = true,
power_range_table = {{25, 75}},
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inv_combat_tab = true,
inv_tool_tab = true,
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}
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mcl_experience.register_on_add_xp(function(player, xp)
local inv = player:get_inventory()
local candidates = {
{list = "main", index = player:get_wield_index()},
{list = "armor", index = 2},
{list = "armor", index = 3},
{list = "armor", index = 4},
{list = "armor", index = 5},
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{list = "offhand", index = 1},
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}
local final_candidates = {}
for _, can in ipairs(candidates) do
local stack = inv:get_stack(can.list, can.index)
local wear = stack:get_wear()
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
can.stack = stack
can.wear = wear
table.insert(final_candidates, can)
end
end
if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local uses = mcl_util.calculate_durability(stack)
local multiplier = 2 * 65535 / uses
local repair = xp * multiplier
local new_wear = wear - repair
if new_wear < 0 then
xp = math.floor(-new_wear / multiplier + 0.5)
new_wear = 0
else
xp = 0
end
stack:set_wear(math.floor(new_wear))
tt.reload_itemstack_description(stack) -- update tooltip
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inv:set_stack(list, index, stack)
end
return xp
end, 0)
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mcl_enchanting.enchantments.multishot = {
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name = S("Multishot"),
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max_level = 1,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {piercing = true},
weight = 2,
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description = S("Shoot 3 arrows at the cost of one."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
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mcl_enchanting.enchantments.piercing = {
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name = S("Piercing"),
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max_level = 4,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {multishot = true},
weight = 10,
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description = S("Arrows passes through multiple objects."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented in mcl_bows
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mcl_enchanting.enchantments.power = {
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name = S("Power"),
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max_level = 5,
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primary = {bow = true},
secondary = {},
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disallow = {},
incompatible = {},
weight = 10,
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description = S("Increases arrow damage."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
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mcl_enchanting.enchantments.punch = {
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name = S("Punch"),
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max_level = 2,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Increases arrow knockback."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{12, 37}, {32, 57}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
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mcl_enchanting.enchantments.quick_charge = {
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name = S("Quick Charge"),
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max_level = 3,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
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description = S("Decreases crossbow charging time."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {32, 50}, {52, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- unimplemented
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--[[mcl_enchanting.enchantments.respiration = {
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name = S("Respiration"),
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max_level = 3,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
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description = S("Extends underwater breathing time."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{10, 40}, {20, 50}, {30, 60}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.riptide = {
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name = S("Riptide"),
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max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {channeling = true, loyalty = true},
weight = 2,
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description = S("Trident launches player with itself when thrown. Works only in water or rain."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{17, 50}, {24, 50}, {31, 50}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
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-- implemented via on_enchant
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mcl_enchanting.enchantments.sharpness = {
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name = S("Sharpness"),
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max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
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incompatible = {bane_of_arthropods = true, smite = true},
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weight = 5,
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description = S("Increases damage."),
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curse = false,
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on_enchant = increase_damage("fleshy", 0.5),
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requires_tool = false,
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treasure = false,
power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented in mcl_item_entity
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mcl_enchanting.enchantments.silk_touch = {
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name = S("Silk Touch"),
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max_level = 1,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {fortune = true},
weight = 1,
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description = S("Mined blocks drop themselves."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{15, 61}},
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inv_combat_tab = false,
inv_tool_tab = true,
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}
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-- implemented via on_enchant and additions in mobs_mc
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mcl_enchanting.enchantments.smite = {
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name = S("Smite"),
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max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
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incompatible = {bane_of_arthropods = true, sharpness = true},
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weight = 5,
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description = S("Increases damage to undead mobs."),
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curse = false,
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on_enchant = increase_damage("undead", 2.5),
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requires_tool = false,
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treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- implemented in mcl_playerplus
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mcl_enchanting.enchantments.soul_speed = {
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name = S("Soul Speed"),
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max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = S("Increases walking speed on soul sand and soul soil."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = true,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.sweeping_edge = {
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name = S("Sweeping Edge"),
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max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
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description = S("Increases sweeping attack damage."),
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curse = false,
on_enchant = function() end,
requires_tool = false,
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treasure = false,
power_range_table = {{5, 20}, {14, 29}, {23, 38}},
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inv_combat_tab = true,
inv_tool_tab = false,
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}]]--
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
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mcl_enchanting.enchantments.unbreaking = {
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name = S("Unbreaking"),
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max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
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description = S("Increases item durability."),
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curse = false,
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on_enchant = function(itemstack, level)
local name = itemstack:get_name()
if not minetest.registered_tools[name].tool_capabilities then
return
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end
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local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
-- Updating digging durability is handled by update_groupcaps
-- which is called from load_enchantments.
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end,
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requires_tool = true,
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treasure = false,
power_range_table = {{5, 61}, {13, 71}, {21, 81}},
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inv_combat_tab = true,
inv_tool_tab = true,
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}