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TheDarkProject/mods/ENTITIES/mobs_mc/villager_vindicator.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### VINDICATOR
--###################
mcl_mobs.register_mob("mobs_mc:vindicator", {
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description = S("Vindicator"),
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type = "monster",
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spawn_class = "hostile",
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physical = false,
pathfinding = 1,
hp_min = 24,
hp_max = 24,
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xp_min = 6,
xp_max = 6,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_vindicator.b3d",
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head_swivel = "head.control",
bone_eye_height = 2.2,
head_eye_height = 2.2,
curiosity = 10,
textures = {
{
"mobs_mc_vindicator.png",
"blank.png", --no hat
"default_tool_steelaxe.png",
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
},
},
visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
damage = 13,
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reach = 2,
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walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",
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attack_npcs = true,
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drops = {
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{name = "mcl_core:emerald",
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chance = 1,
min = 0,
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max = 1,
looting = "common",},
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{name = "mcl_tools:axe_iron",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
looting = "rare",},
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},
-- TODO: sounds
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animation = {
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stand_speed = 25,
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stand_start = 40,
stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
walk_end = 40,
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run_speed = 25,
punch_speed = 25,
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punch_start = 90,
punch_end = 110,
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die_speed = 15,
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die_start = 170,
die_end = 180,
die_loop = false,
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},
view_range = 16,
fear_height = 4,
})
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:vindicator", S("Vindicator"), "#959b9b", "#275e61", 0)
mcl_mobs:non_spawn_specific("mobs_mc:vindicator","overworld",0,7)