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cherry_blo
Author | SHA1 | Date |
---|---|---|
PrairieWind | 4ec26cc56f | |
PrairieWind | 1dea366896 | |
PrairieWind | 03b3517e1a | |
PrairieWind | 444adc0c94 | |
PrairieWind | 077f9b71ad | |
PrairieWind | 586268df45 |
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@ -437,9 +437,9 @@ cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
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minetest.register_entity("mcl_boats:chest_boat", cboat)
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mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
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local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "boat_cherry", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove", "chest_boat_cherry" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Cherry Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat"), S("Cherry Chest Boat") }
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local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood", "mcl_cherry_blossom:cherrywood" }
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for b=1, #boat_ids do
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local itemstring = "mcl_boats:"..boat_ids[b]
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@ -0,0 +1,86 @@
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-- Crafting
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local planks = "mcl_cherry_blossom:cherrywood"
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local logs = "mcl_cherry_blossom:cherrytree"
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local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrytree_bark 3",
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recipe = {
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{ logs, logs },
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{ logs, logs },
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:stripped_cherrytree_bark 3",
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recipe = {
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{ stripped_logs, stripped_logs },
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{ stripped_logs, stripped_logs },
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrywood 4",
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recipe = {
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{ logs },
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}
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})
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minetest.register_craft({
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output = "mcl_chery_blossom:cherrydoor 3",
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recipe = {
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{planks, planks},
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{planks, planks},
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{planks, planks}
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrytrapdoor 2",
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recipe = {
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{planks, planks, planks},
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{planks, planks, planks},
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}
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})
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minetest.register_craft({
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output = "mcl_fences:cherry_fence 3",
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recipe = {
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{planks, "mcl_core:stick", planks},
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{planks, "mcl_core:stick", planks},
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}
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})
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minetest.register_craft({
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output = "mcl_fences:cherry_fence_gate",
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recipe = {
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{"mcl_core:stick", planks, "mcl_core:stick"},
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{"mcl_core:stick", planks, "mcl_core:stick"},
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}
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})
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mcl_signs.register_sign_craft("mcl_cherry_blossom", "mcl_cherry_blossom:cherrywood", "cherrywood")
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-- Smelting
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:cherrydoor",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:cherrytrapdoor",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:pressure_plate_cherrywood_off",
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burntime = 15
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mesecons_button:button_cherrywood_off",
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burntime = 5,
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})
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@ -0,0 +1,56 @@
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-- Tree Growth
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-- TODO: Use better spawning behavior and wood api when wood api is finished.
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function mcl_cherry_blossom.generate_cherry_tree(pos)
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
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local r = pr:next(1,3)
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local modpath = minetest.get_modpath("mcl_cherry_blossom")
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local path = modpath.."/schematics/mcl_cherry_blossom_tree_"..tostring(r)..".mts"
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if mcl_core.check_growth_width(pos,7,8) then
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minetest.set_node(pos, {name = "air"})
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if r == 1 then
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minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, path, "random", nil, false)
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elseif r == 2 then
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minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, path, nil, nil, false)
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elseif r == 3 then
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minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, path, nil, nil, false)
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end
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end
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end
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minetest.register_abm({
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label = "Cherry Tree Growth",
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nodenames = "mcl_cherry_blossom:cherrysapling",
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interval = 30,
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chance = 5,
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action = function(pos,node)
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mcl_cherry_blossom.generate_cherry_tree(pos)
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end,
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})
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local cherry_particle = {
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velocity = vector.new(0,0,0),
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size = math.random(1.3,2.5),
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texture = "mcl_cherry_blossom_particle.png",
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collision_removal = false,
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}
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minetest.register_abm({
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label = "Cherry Blossom Particles",
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nodenames = {"mcl_cherry_blossom:cherryleaves"},
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interval = 5,
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chance = 10,
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action = function(pos, node)
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minetest.after(math.random(0.1,1.5),function()
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local pt = table.copy(cherry_particle)
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pt.acceleration = vector.new(0,0,0)
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pt.collisiondetection = false
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pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
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minetest.add_particle(pt)
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pt.acceleration = vector.new(0,-1,0)
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pt.collisiondetection = true
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pt.expirationtime = math.random(1.2,4.5)
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minetest.add_particle(pt)
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end)
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end
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})
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@ -0,0 +1,6 @@
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mcl_cherry_blossom = {}
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local modpath = minetest.get_modpath("mcl_cherry_blossom")
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dofile(modpath.."/nodes.lua") -- Load Nodes
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dofile(modpath.."/crafting.lua") -- Load Crafting Recipes
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dofile(modpath.."/growth.lua") -- Load Cherry Blossom Tree Growth
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@ -0,0 +1,3 @@
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title = mcl_cherry_blossom
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author = PrairieWind
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depends = mcl_sounds, mcl_util, mcl_core, mcl_doors, mcl_stairs, mcl_signs, mcl_fences, mesecons_pressureplates, mesecons_button, mcl_boats
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@ -0,0 +1,264 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Logs
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minetest.register_node("mcl_cherry_blossom:cherrytree", {
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description = S("Cherry Log"),
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_doc_items_longdesc = S("The trunk of an cherry blossom tree."),
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_doc_items_hidden = false,
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tiles = {"mcl_cherry_blossom_log_top.png", "mcl_cherry_blossom_log_top.png", "mcl_cherry_blossom_log.png"},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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after_destruct = mcl_core.update_leaves,
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stack_max = 64,
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groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_cherry_blossom:stripped_cherrytree",
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})
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minetest.register_node("mcl_cherry_blossom:stripped_cherrytree", {
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description = S("Stripped Cherry Log"),
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_doc_items_longdesc = S("The stripped trunk of an cherry blossom tree."),
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_doc_items_hidden = false,
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tiles = {"mcl_cherry_blossom_log_top_stripped.png", "mcl_cherry_blossom_log_top_stripped.png", "mcl_cherry_blossom_log_stripped.png"},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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stack_max = 64,
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groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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-- Bark
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minetest.register_node("mcl_cherry_blossom:cherrytree_bark", {
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description = S("Cherry Bark"),
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_doc_items_longdesc = S("This is a decorative block surrounded by the bark of a tree trunk."),
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tiles = {"mcl_cherry_blossom_log.png"},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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stack_max = 64,
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groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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is_ground_content = false,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_cherry_blossom:stripped_cherrytree_bark",
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})
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minetest.register_node("mcl_cherry_blossom:stripped_cherrytree_bark", {
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description = S("Stripped Cherry Wood"),
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_doc_items_longdesc = S("The stripped wood of an cherry blossom tree."),
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tiles = {"mcl_cherry_blossom_log_stripped.png"},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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stack_max = 64,
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groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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is_ground_content = false,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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--Planks
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minetest.register_node("mcl_cherry_blossom:cherrywood", {
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description = S("Cherry Wood Planks"),
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_doc_items_longdesc = doc.sub.items.temp.build,
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_doc_items_hidden = false,
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tiles = {"mcl_cherry_blossom_planks.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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-- Leaves
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local stick_chances = {50, 45, 30, 35, 10}
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local sapling_chances = {20, 16, 12, 10}
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local function get_drops(fortune_level)
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local drop = {
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max_items = 1,
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items = {
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{
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items = {"mcl_cherry_blossom:cherrysapling"},
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rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
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},
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{
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items = {"mcl_core:stick 1"},
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rarity = stick_chances[fortune_level + 1]
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},
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{
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items = {"mcl_core:stick 2"},
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rarity = stick_chances[fortune_level + 1]
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},
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}
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}
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return drop
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end
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local l_def = {
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description = S("Cherry Leaves"),
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_doc_items_longdesc = S("Cherry blossom leaves are grown from cherry blossom trees."),
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_doc_items_hidden = false,
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drawtype = "allfaces_optional",
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waving = 2,
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tiles = {"mcl_cherry_blossom_leaves.png"},
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color = color,
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paramtype = "light",
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stack_max = 64,
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groups = {
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handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
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flammable = 2, fire_encouragement = 30, fire_flammability = 60,
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leaves = 1, deco_block = 1, compostability = 30
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},
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drop = get_drops(0),
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
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after_place_node = function(pos)
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mcl_core.make_player_leaves(pos) -- Leaves placed by the player should always be player leaves.
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end,
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}
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minetest.register_node("mcl_cherry_blossom:cherryleaves", l_def)
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local o_def = table.copy(l_def)
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o_def._doc_items_create_entry = false
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o_def.groups.not_in_creative_inventory = 1
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o_def.groups.orphan_leaves = 1
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o_def._mcl_shears_drop = {"mcl_cherry_blossom:cherryleaves"}
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o_def._mcl_silk_touch_drop = {"mcl_cherry_blossom:cherryleaves"}
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minetest.register_node("mcl_cherry_blossom:cherryleaves" .. "_orphan", o_def)
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-- Sapling
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minetest.register_node("mcl_cherry_blossom:cherrysapling", {
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description = S("Cherry Sapling"),
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_tt_help = tt_help,
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_doc_items_longdesc = S("Cherry blossom sapling can be planted to grow cherry trees"),
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_doc_items_hidden = false,
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"mcl_cherry_blossom_sapling.png"},
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inventory_image = "mcl_cherry_blossom_sapling.png",
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wield_image = "mcl_cherry_blossom_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-4/16, -0.5, -4/16, 4/16, 0.25, 4/16}
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},
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stack_max = 64,
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groups = {
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plant = 1, sapling = 1, attached_node = 1,
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deco_block = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1,
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destroy_by_lava_flow = 1, compostability = 30
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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on_construct = function(pos)
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--local meta = minetest.get_meta(pos)
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--meta:set_int("stage", 0)
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-- TODO Uncomment above when wood api is implemented with the current mcl_core tree growth code.
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end,
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on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
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local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
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if not node_below then return false end
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local nn = node_below.name
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return minetest.get_item_group(nn, "grass_block") == 1 or
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nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
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nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
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end),
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node_placement_prediction = "",
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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-- Door and Trapdoor
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mcl_doors:register_door("mcl_cherry_blossom:cherrydoor", {
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description = S("Cherry Door"),
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_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
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_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
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inventory_image = "mcl_cherry_blossom_door_inv.png",
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groups = {handy=1,axey=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = {"mcl_cherry_blossom_door_bottom.png", "mcl_cherry_blossom_door_side_bottom.png"},
|
||||
tiles_top = {"mcl_cherry_blossom_door_top.png", "mcl_cherry_blossom_door_side_top.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
mcl_doors:register_trapdoor("mcl_cherry_blossom:cherrytrapdoor", {
|
||||
description = S("Cherry Trapdoor"),
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
tile_front = "mcl_cherry_blossom_trapdoor.png",
|
||||
tile_side = "mcl_cherry_blossom_trapdoor_side.png",
|
||||
wield_image = "mcl_cherry_blossom_trapdoor.png",
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
-- Stairs and Slabs
|
||||
mcl_stairs.register_stair("cherrywood", "mcl_cherry_blossom:cherrywood",
|
||||
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{"mcl_cherry_blossom_planks.png"},
|
||||
S("Cherry Stairs"),
|
||||
mcl_sounds.node_sound_wood_defaults(), 3, 2,
|
||||
"woodlike")
|
||||
mcl_stairs.register_slab("cherrywood", "mcl_cherry_blossom:cherrywood",
|
||||
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{"mcl_cherry_blossom_planks.png"},
|
||||
S("Cherry Slab"),
|
||||
mcl_sounds.node_sound_wood_defaults(), 3, 2,
|
||||
S("Double Cherry Slab"))
|
||||
|
||||
-- Signs
|
||||
mcl_signs.register_sign_custom("mcl_cherry_blossom", "cherrywood",
|
||||
"mcl_cherry_blossom_sign.png", nil,
|
||||
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", "Cherry Sign")
|
||||
|
||||
-- Fences & Gates
|
||||
mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
|
||||
"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
|
||||
{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
|
||||
|
||||
-- Redstone
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_cherry_blossom:pressure_plate_cherrywood",
|
||||
S("Cherry Pressure Plate"),
|
||||
{"mcl_cherry_blossom_planks.png"},
|
||||
{"mcl_cherry_blossom_planks.png"},
|
||||
"mcl_cherry_blossom_planks.png",
|
||||
nil,
|
||||
{{"mcl_cherry_blossom:cherrywood", "mcl_cherry_blossom:cherrywood"}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey=1, material_wood=1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
mesecon.register_button(
|
||||
"cherrywood",
|
||||
S("Cherry Button"),
|
||||
"mcl_cherry_blossom_planks.png",
|
||||
"mcl_cherry_blossom:cherrywood",
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{material_wood=1,handy=1,axey=1},
|
||||
1.5,
|
||||
true,
|
||||
S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows."),
|
||||
"mesecons_button_push_wood")
|
|
@ -89,6 +89,7 @@ local loottable =
|
|||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_cherry_blossom:cherrysapling", weight = 15, amount_min = 1, amount_max = 4 }, -- FIXME: Remove when cherry blossom map generation is implemented.
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
|
|
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 770 B |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 5.9 KiB |